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Ikanda
Description
A district unique to Zulu which replaces the Encampment. Provides +1 Housing. Once the Civic or Technology prerequisite is met, Corps and Armies can be built outright. Faster Corps and Army creation.
Historical Context
The ikanda (also known as a “kraal” or “umuzi”) were self-sufficient, fortified Zulu homesteads. A double palisade protected its residents—the inner wall kept livestock in and the outer wall kept interlopers out. Ikanda were ideally placed uphill for reasons both practical and strategic: rainwater flowed downhill to clean the ikanda, while opponents were forced to attack an elevated position.

Shaka’s revolutionary changes to the military capitalized on the traditional Zulu age-grade system. Young men of the same age lived, trained, and fought together in regiments, relying on the ikanda’s bounty to provide their food, arms, and armor.
PortraitSquare
ICON_DISTRICT_IKANDA

Traits

Unique To
Replaces
+1 Great General point per turn.
+1 Housing
Appeal to Adjacent Tiles: -1
Citizen Yields (per citizen)
+2 Gold
+1 Production
Trade Yields
Domestic Destination
+1 Production
International Destination
+1 Production

Requirements

Technology
Placement
Cannot be adjacent to the City Center
Production Cost
Base Cost: 27 Production
Maintenance Cost
Base Cost: 1 Gold
PortraitSquare
ICON_DISTRICT_IKANDA
Description
A district unique to Zulu which replaces the Encampment. Provides +1 Housing. Once the Civic or Technology prerequisite is met, Corps and Armies can be built outright. Faster Corps and Army creation.
Historical Context
The ikanda (also known as a “kraal” or “umuzi”) were self-sufficient, fortified Zulu homesteads. A double palisade protected its residents—the inner wall kept livestock in and the outer wall kept interlopers out. Ikanda were ideally placed uphill for reasons both practical and strategic: rainwater flowed downhill to clean the ikanda, while opponents were forced to attack an elevated position.

Shaka’s revolutionary changes to the military capitalized on the traditional Zulu age-grade system. Young men of the same age lived, trained, and fought together in regiments, relying on the ikanda’s bounty to provide their food, arms, and armor.

Traits

Unique To
Replaces
+1 Great General point per turn.
+1 Housing
Appeal to Adjacent Tiles: -1
Citizen Yields (per citizen)
+2 Gold
+1 Production
Trade Yields
Domestic Destination
+1 Production
International Destination
+1 Production

Requirements

Technology
Placement
Cannot be adjacent to the City Center
Production Cost
Base Cost: 27 Production
Maintenance Cost
Base Cost: 1 Gold
Language
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