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Entertainment Complex
Description
A district in your city dedicated to keeping your people happy by increasing Amenities. Cannot be built in a city with a Water Park.
Historical Context
The “entertainment” district offers family-friendly distractions from the burden of living in an urban environment. In some cities, the entertainment complex is filled with museums and zoos and other edifying sights; in others it is a district of theaters, pubs, music venues and such; and some are the center of the city’s sport with stadiums and indoor arenas. Whatever the form – be it the Quartier des Spectacles in Montreal, or Te Aro District in Wellington, or even St. Pauli in Hamburg – every civilized city has one to engender happiness and pride in its citizens, imparting a sense of social identity that the countryside can’t.
PortraitSquare
ICON_DISTRICT_ENTERTAINMENT_COMPLEX

Traits

Replaced By
+1 Amenity from entertainment
Appeal to Adjacent Tiles: 1
Trade Yields
Domestic Destination
+1 Food
International Destination
+1 Food

Requirements

Civic
Production Cost
Base Cost: 54 Production
Maintenance Cost
Base Cost: 1 Gold
PortraitSquare
ICON_DISTRICT_ENTERTAINMENT_COMPLEX
Description
A district in your city dedicated to keeping your people happy by increasing Amenities. Cannot be built in a city with a Water Park.
Historical Context
The “entertainment” district offers family-friendly distractions from the burden of living in an urban environment. In some cities, the entertainment complex is filled with museums and zoos and other edifying sights; in others it is a district of theaters, pubs, music venues and such; and some are the center of the city’s sport with stadiums and indoor arenas. Whatever the form – be it the Quartier des Spectacles in Montreal, or Te Aro District in Wellington, or even St. Pauli in Hamburg – every civilized city has one to engender happiness and pride in its citizens, imparting a sense of social identity that the countryside can’t.

Traits

Replaced By
+1 Amenity from entertainment
Appeal to Adjacent Tiles: 1
Trade Yields
Domestic Destination
+1 Food
International Destination
+1 Food

Requirements

Civic
Production Cost
Base Cost: 54 Production
Maintenance Cost
Base Cost: 1 Gold
Language
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