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Food Market
Description
Can only be built once in a city, even if the city has multiple Neighborhoods.
Historical Context
Far from the fluorescent-lit commercial food production hubs of today, early open air markets were a place for farmers to offload excess crops and livestock. Customers, in turn, would be able to inspect food for (relative) cleanliness.

Food markets would become a necessary feature of cities which moved further from areas of food production—part commerce, part civic endeavor to keep the population fed. Some markets were constructed alongside the cities in which they were founded; for instance, merchants have been selling cheese and meat at the Suq Bab al-Lūq in Cairo since 969 CE.
PortraitSquare
ICON_BUILDING_FOOD_MARKET

Traits

+4 Food
+2 Food additionally when Powered

Requirements

District
Technology
Mutually Exclusive With
Production Cost
Base Cost: 380 Production
Purchase Cost
Base Cost: 1520 Gold
Maintenance Cost
Base Cost: 1 Gold
Power Cost
Base Load: 1 Power
PortraitSquare
ICON_BUILDING_FOOD_MARKET
Description
Can only be built once in a city, even if the city has multiple Neighborhoods.
Historical Context
Far from the fluorescent-lit commercial food production hubs of today, early open air markets were a place for farmers to offload excess crops and livestock. Customers, in turn, would be able to inspect food for (relative) cleanliness.

Food markets would become a necessary feature of cities which moved further from areas of food production—part commerce, part civic endeavor to keep the population fed. Some markets were constructed alongside the cities in which they were founded; for instance, merchants have been selling cheese and meat at the Suq Bab al-Lūq in Cairo since 969 CE.

Traits

+4 Food
+2 Food additionally when Powered

Requirements

District
Technology
Mutually Exclusive With
Production Cost
Base Cost: 380 Production
Purchase Cost
Base Cost: 1520 Gold
Maintenance Cost
Base Cost: 1 Gold
Power Cost
Base Load: 1 Power
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