Concepts
Major Civilizations
Leaders
City-States
Districts
Buildings
Wonders and Projects
Units
Unit Promotions
Great People
Technologies
Civics
Governments and Policies
Religions
Terrains and Features
Resources
Improvements and Routes

Introduction

Wonders

Alhambra

Angkor Wat

Apadana

Big Ben

Biosphère

Bolshoi Theatre

Broadway

Chichen Itza

Colosseum

Colossus

Cristo Redentor

Eiffel Tower

Estádio do Maracanã

Etemenanki

Forbidden City

Great Library

Great Lighthouse

Great Zimbabwe

Hagia Sophia

Hanging Gardens

Hermitage

Huey Teocalli

Jebel Barkal

Mahabodhi Temple

Mausoleum at Halicarnassus

Mont St. Michel

Oracle

Oxford University

Petra

Potala Palace

Pyramids

Ruhr Valley

Statue of Zeus

Stonehenge

Sydney Opera House

Terracotta Army

Torre de Belém

Venetian Arsenal

Projects

Petra
Description
+2 Food, +2 Gold, and +1 Production on all Desert tiles for this city (non-Floodplains). Must be built on Desert or Desert Floodplains without Hills.
Historical Context
Situated between the Red Sea and the Dead Sea, Petra is a city cut from the red sandstone around Wadi Musa (now part of Jordan) by the Nabataeans – who obviously had a lot of free time – around 400 BC. Mentioned in Egyptian, Greek and Biblical sources, the city would develop into a major caravan center, a vital crossroads between Arabia, Egypt and Syria to the north. Surrounded by mountains riddled with gorges and canyon passages, it was defensible; but it was the ingenious and extensive system of cisterns and reservoirs in the middle of a desert that made it a trade center. At its peak, Petra was home to perhaps 20 thousand inhabitants, and served as the capital of the Nabataean kingdom. That is, until the Romans arrived and annexed it in 106 AD. Struck by a series of earthquakes, as well as Roman taxes, it was essentially abandoned two hundred years after – not to be “discovered” until 1812 by the Swiss explorer Johann Burckhardt.
PortraitSquare
icon_building_petra
“Petra is a brilliant display of man’s artistry in turning barren rock into majestic wonder.”
– Edward Dawson

Traits

Removed if game started after
Renaissance Era
+1000 Tourism from Rock Concerts.

Requirements

Technology
icon_tech_mathematics
Mathematics
Placement
icon_feature_floodplains
Floodplains
icon_terrain_desert
Desert
Production Cost
Base Cost: 400 Production
PortraitSquare
icon_building_petra
Description
+2 Food, +2 Gold, and +1 Production on all Desert tiles for this city (non-Floodplains). Must be built on Desert or Desert Floodplains without Hills.
Historical Context
Situated between the Red Sea and the Dead Sea, Petra is a city cut from the red sandstone around Wadi Musa (now part of Jordan) by the Nabataeans – who obviously had a lot of free time – around 400 BC. Mentioned in Egyptian, Greek and Biblical sources, the city would develop into a major caravan center, a vital crossroads between Arabia, Egypt and Syria to the north. Surrounded by mountains riddled with gorges and canyon passages, it was defensible; but it was the ingenious and extensive system of cisterns and reservoirs in the middle of a desert that made it a trade center. At its peak, Petra was home to perhaps 20 thousand inhabitants, and served as the capital of the Nabataean kingdom. That is, until the Romans arrived and annexed it in 106 AD. Struck by a series of earthquakes, as well as Roman taxes, it was essentially abandoned two hundred years after – not to be “discovered” until 1812 by the Swiss explorer Johann Burckhardt.
“Petra is a brilliant display of man’s artistry in turning barren rock into majestic wonder.”
– Edward Dawson

Traits

Removed if game started after
Renaissance Era
+1000 Tourism from Rock Concerts.

Requirements

Technology
icon_tech_mathematics
Mathematics
Placement
icon_feature_floodplains
Floodplains
icon_terrain_desert
Desert
Production Cost
Base Cost: 400 Production
Language
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