Concepts
Major Civilizations
Leaders
City-States
Districts
Buildings
Wonders and Projects
Units
Unit Promotions
Great People
Technologies
Civics
Governments and Policies
Religions
Terrains and Features
Resources
Improvements and Routes

Introduction

Wonders

Alhambra

Angkor Wat

Apadana

Big Ben

Biosphère

Bolshoi Theatre

Broadway

Chichen Itza

Colosseum

Colossus

Cristo Redentor

Eiffel Tower

Estádio do Maracanã

Etemenanki

Forbidden City

Great Library

Great Lighthouse

Great Zimbabwe

Hagia Sophia

Hanging Gardens

Hermitage

Huey Teocalli

Jebel Barkal

Mahabodhi Temple

Mausoleum at Halicarnassus

Mont St. Michel

Oracle

Oxford University

Petra

Potala Palace

Pyramids

Ruhr Valley

Statue of Zeus

Stonehenge

Sydney Opera House

Terracotta Army

Torre de Belém

Venetian Arsenal

Projects

Jebel Barkal
Description
Awards 2 Iron. Provides +4 Faith to all your cities that are within 6 tiles.

Must be built on Desert (Hills) terrain.
Historical Context
A lonely mountain rises from the flat Sudanese desert, west of a bend in the Nile. At its base once stood a palace where ancient kingdoms ruled for centuries. Now, there are only ruins.

Easily recognizable from a great distance, the flat-topped mountain of Jebel Barkal was a waypoint for travelers in ancient times. It indicated a point of relatively safe crossing (just downstream of the Nile's Fourth Cataract). After the Fifteenth Century BCE, it also noted the location of Napata, Egypt's southernmost border city that, 500 years later, would become the capital of the Nubian Kingdom of Kush.

Since the 19th Century, archaeologists have excavated a wealth of historical information from Jebel Barkal including temple ruins, stonework carved into the mountain, and ancient inscriptions dating back to the Egyptian occupation of the region. The Nubian pyramids in the shadow of the mountain later served as tombs for Meroitic kings and queens.
PortraitSquare
icon_civilization_unknown
“At the south-west corner a large perpendicular mass of sandstone has become separated by a deep fissure from the body of the mountain … it has all the appearance of a colossal statue.”
– E. A. Wallis Budge

Traits

Removed if game started after
Renaissance Era
+4 Faith
+1000 Tourism from Rock Concerts.

Requirements

Technology
icon_tech_iron_working
Iron Working
Placement
icon_terrain_desert_hills
Desert (Hills)
Production Cost
Base Cost: 400 Production
PortraitSquare
icon_civilization_unknown
Description
Awards 2 Iron. Provides +4 Faith to all your cities that are within 6 tiles.

Must be built on Desert (Hills) terrain.
Historical Context
A lonely mountain rises from the flat Sudanese desert, west of a bend in the Nile. At its base once stood a palace where ancient kingdoms ruled for centuries. Now, there are only ruins.

Easily recognizable from a great distance, the flat-topped mountain of Jebel Barkal was a waypoint for travelers in ancient times. It indicated a point of relatively safe crossing (just downstream of the Nile's Fourth Cataract). After the Fifteenth Century BCE, it also noted the location of Napata, Egypt's southernmost border city that, 500 years later, would become the capital of the Nubian Kingdom of Kush.

Since the 19th Century, archaeologists have excavated a wealth of historical information from Jebel Barkal including temple ruins, stonework carved into the mountain, and ancient inscriptions dating back to the Egyptian occupation of the region. The Nubian pyramids in the shadow of the mountain later served as tombs for Meroitic kings and queens.
“At the south-west corner a large perpendicular mass of sandstone has become separated by a deep fissure from the body of the mountain … it has all the appearance of a colossal statue.”
– E. A. Wallis Budge

Traits

Removed if game started after
Renaissance Era
+4 Faith
+1000 Tourism from Rock Concerts.

Requirements

Technology
icon_tech_iron_working
Iron Working
Placement
icon_terrain_desert_hills
Desert (Hills)
Production Cost
Base Cost: 400 Production
Language
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