Concepts
Major Civilizations
Leaders
City-States
Districts
Buildings
Wonders and Projects
Units
Unit Promotions
Great People
Technologies
Civics
Governments and Policies
Religions
Terrains and Features
Resources
Improvements and Routes

Introduction

America

Arabia

Australia

Aztec

Babylon

Brazil

Byzantium

China

Egypt

England

Ethiopia

France

Gaul

Germany

Gran Colombia

Greece

India

Indonesia

Japan

Khmer

Kongo

Macedon

Maya

Norway

Nubia

Persia

Poland

Portugal

Rome

Russia

Scythia

Spain

Sumeria

Vietnam

Introduction
Every civilization is unique, each having their own "trait," fighting units, and infrastructure. A civilization’s leader also has their own special trait - some traits appear early-on in a match, while others might only show up later. All of a civilization's and leader's traits, unique units, and infrastructure are displayed during game setup when choosing a civilization.
Every civilization is unique, each having their own "trait," fighting units, and infrastructure. A civilization’s leader also has their own special trait - some traits appear early-on in a match, while others might only show up later. All of a civilization's and leader's traits, unique units, and infrastructure are displayed during game setup when choosing a civilization.
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