Concepts
Major Civilizations
Leaders
City-States
Districts
Buildings
Wonders and Projects
Units
Unit Promotions
Great People
Technologies
Civics
Governments and Policies
Religions
Terrains and Features
Resources
Improvements and Routes

Introduction

Wonders

Alhambra

Angkor Wat

Apadana

Big Ben

Biosphère

Bolshoi Theatre

Broadway

Chichen Itza

Colosseum

Colossus

Cristo Redentor

Eiffel Tower

Estádio do Maracanã

Etemenanki

Forbidden City

Great Library

Great Lighthouse

Great Zimbabwe

Hagia Sophia

Hanging Gardens

Hermitage

Huey Teocalli

Jebel Barkal

Mahabodhi Temple

Mausoleum at Halicarnassus

Mont St. Michel

Oracle

Oxford University

Petra

Potala Palace

Pyramids

Ruhr Valley

Statue of Zeus

Stonehenge

Sydney Opera House

Terracotta Army

Torre de Belém

Venetian Arsenal

Projects

Forbidden City
Description
+1 Wildcard policy slot

Must be built on flat land adjacent to the City Center.
Historical Context
Lying in the center of Beijing, a visit to Gu Gong (the Imperial Palace of China) was forbidden to the common folk without special dispensation from the emperor himself; hence the complex became known across the land as the “Forbidden City” (much like most presidential residences these days). Construction of the walled “city” – liberally sprinkled with ornamental gardens, graceful terraces, restful fountains and lots of utilitarian administrative offices – began in 1408 AD under the guidance of the Yonglu Emperor, third of the Ming dynasty. The complex grew over the centuries, serving as home to 24 emperors of the Ming and Qing. It grew until it encompassed 9,999 rooms spread over 178 square acres, surrounded by a 170-foot wide moat and 32-foot high walls (just to make sure none of those commoners entered unchecked). At its peak, the Forbidden City was home to ten thousand people, all to serve the needs of one emperor. Now only a few hundred inhabit the sumptuous grounds, to serve as guides and janitors.
PortraitSquare
icon_building_forbidden_city
“The whole palace complex is built along a central axis, the axis of the world, everything in the four directions suspend from this central point represented by these palaces.”
– Jeffrey Riegel

Traits

Removed if game started after
Modern Era
+5 Culture
+1000 Tourism from Rock Concerts.

Requirements

Technology
icon_tech_printing
Printing
Adjacency
icon_district_city_center
City Center
Placement
icon_terrain_grass
Grassland
icon_terrain_plains
Plains
icon_terrain_tundra
Tundra
icon_terrain_snow
Snow
icon_terrain_desert
Desert
Production Cost
Base Cost: 920 Production
PortraitSquare
icon_building_forbidden_city
Description
+1 Wildcard policy slot

Must be built on flat land adjacent to the City Center.
Historical Context
Lying in the center of Beijing, a visit to Gu Gong (the Imperial Palace of China) was forbidden to the common folk without special dispensation from the emperor himself; hence the complex became known across the land as the “Forbidden City” (much like most presidential residences these days). Construction of the walled “city” – liberally sprinkled with ornamental gardens, graceful terraces, restful fountains and lots of utilitarian administrative offices – began in 1408 AD under the guidance of the Yonglu Emperor, third of the Ming dynasty. The complex grew over the centuries, serving as home to 24 emperors of the Ming and Qing. It grew until it encompassed 9,999 rooms spread over 178 square acres, surrounded by a 170-foot wide moat and 32-foot high walls (just to make sure none of those commoners entered unchecked). At its peak, the Forbidden City was home to ten thousand people, all to serve the needs of one emperor. Now only a few hundred inhabit the sumptuous grounds, to serve as guides and janitors.
“The whole palace complex is built along a central axis, the axis of the world, everything in the four directions suspend from this central point represented by these palaces.”
– Jeffrey Riegel

Traits

Removed if game started after
Modern Era
+5 Culture
+1000 Tourism from Rock Concerts.

Requirements

Technology
icon_tech_printing
Printing
Adjacency
icon_district_city_center
City Center
Placement
icon_terrain_grass
Grassland
icon_terrain_plains
Plains
icon_terrain_tundra
Tundra
icon_terrain_snow
Snow
icon_terrain_desert
Desert
Production Cost
Base Cost: 920 Production
Language
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