Concepts
Major Civilizations
Leaders
City-States
Districts
Buildings
Wonders and Projects
Units
Unit Promotions
Great People
Technologies
Civics
Governments and Policies
Religions
Terrains and Features
Resources
Improvements and Routes

Introduction

Wonders

Alhambra

Angkor Wat

Apadana

Big Ben

Biosphère

Bolshoi Theatre

Broadway

Chichen Itza

Colosseum

Colossus

Cristo Redentor

Eiffel Tower

Estádio do Maracanã

Etemenanki

Forbidden City

Great Library

Great Lighthouse

Great Zimbabwe

Hagia Sophia

Hanging Gardens

Hermitage

Huey Teocalli

Jebel Barkal

Mahabodhi Temple

Mausoleum at Halicarnassus

Mont St. Michel

Oracle

Oxford University

Petra

Potala Palace

Pyramids

Ruhr Valley

Statue of Zeus

Stonehenge

Sydney Opera House

Terracotta Army

Torre de Belém

Venetian Arsenal

Projects

Mont St. Michel
Description
All Apostles you create gain the Martyr ability in addition to a second ability you chose normally. Must be built on Floodplains or Marsh.
Historical Context
Perched on a rocky islet between Normandy and Brittany in the midst of sandbanks washed over by ocean tides, Mont St. Michel is a Gothic-style Benedictine abbey dedicated to the archangel Micheal built between the 11th and 16th centuries. Besides St. Aubert's skull, the Mont also was repository for bits of St. Petroc and St. Olaf and other holy relics. The place did have a practical purpose; its high walls, turrets and position made it of strategic worth … and many a French king stationed a small garrison (all that was needed) there. At low tide, it was readily accessible to pilgrims eager to give up a coin or two to be blessed; at high tide, the incoming sea would strand or drown any attacking force. The Mont would remain unconquered throughout the Hundred Years War and beyond. Its position also made it ideal to incarcerate unrepentant traitors and other sinners; Louis XI turned the Mont into a prison, a role it served through the rest of the Ancien Régime. Now, alas, it’s just a tourist attraction.
PortraitSquare
icon_building_mont_st_michel
“Church and State, Soul and Body, God and Man, are all one at Mont Saint Michel, and the business of all is to fight, each in his own way, or to stand guard for each other.”
– Henry Adams

Traits

Removed if game started after
Industrial Era
+2 Faith
+2 Relic slots
+1000 Tourism from Rock Concerts.

Requirements

Civic
icon_civic_divine_right
Divine Right
Placement
icon_feature_floodplains
Floodplains
icon_feature_marsh
Marsh
Production Cost
Base Cost: 710 Production
PortraitSquare
icon_building_mont_st_michel
Description
All Apostles you create gain the Martyr ability in addition to a second ability you chose normally. Must be built on Floodplains or Marsh.
Historical Context
Perched on a rocky islet between Normandy and Brittany in the midst of sandbanks washed over by ocean tides, Mont St. Michel is a Gothic-style Benedictine abbey dedicated to the archangel Micheal built between the 11th and 16th centuries. Besides St. Aubert's skull, the Mont also was repository for bits of St. Petroc and St. Olaf and other holy relics. The place did have a practical purpose; its high walls, turrets and position made it of strategic worth … and many a French king stationed a small garrison (all that was needed) there. At low tide, it was readily accessible to pilgrims eager to give up a coin or two to be blessed; at high tide, the incoming sea would strand or drown any attacking force. The Mont would remain unconquered throughout the Hundred Years War and beyond. Its position also made it ideal to incarcerate unrepentant traitors and other sinners; Louis XI turned the Mont into a prison, a role it served through the rest of the Ancien Régime. Now, alas, it’s just a tourist attraction.
“Church and State, Soul and Body, God and Man, are all one at Mont Saint Michel, and the business of all is to fight, each in his own way, or to stand guard for each other.”
– Henry Adams

Traits

Removed if game started after
Industrial Era
+2 Faith
+2 Relic slots
+1000 Tourism from Rock Concerts.

Requirements

Civic
icon_civic_divine_right
Divine Right
Placement
icon_feature_floodplains
Floodplains
icon_feature_marsh
Marsh
Production Cost
Base Cost: 710 Production
Language
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