Concepts
Major Civilizations
Leaders
City-States
Districts
Buildings
Wonders and Projects
Units
Unit Promotions
Great People
Technologies
Civics
Governments and Policies
Religions
Terrains and Features
Resources
Improvements and Routes

Modes

The World

Combat

Air Combat

Unit Movement

Science and Technology

Culture and Civics

Gold and the Economy

Faith and Religion

Diplomacy

City-States

Trade

Governments and Policies

Great People

Nukes

Tourism

Victory and Defeat

Teams

Citizens
Citizens
Cities thrive based upon the land around them. Their Citizens "work" the land, harvesting Food, Gold, Production, Science, and many other yields from the tiles. Citizens can work tiles that are within three tiles' distance from the city and that are within your civilization's borders. As your city grows, it automatically assigns its Citizens to work the lands around it. It seeks to provide a balanced amount of Food, Production, and Gold. You may order a city's Citizens to work other tiles – for example, if you want a certain city to concentrate on generating Gold, or Production, select the Manage Citizens icon in the City Selection Panel to choose specific tiles for your Citizens to work.
Citizens
Cities thrive based upon the land around them. Their Citizens "work" the land, harvesting Food, Gold, Production, Science, and many other yields from the tiles. Citizens can work tiles that are within three tiles' distance from the city and that are within your civilization's borders. As your city grows, it automatically assigns its Citizens to work the lands around it. It seeks to provide a balanced amount of Food, Production, and Gold. You may order a city's Citizens to work other tiles – for example, if you want a certain city to concentrate on generating Gold, or Production, select the Manage Citizens icon in the City Selection Panel to choose specific tiles for your Citizens to work.