Concepts
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Districts
Buildings
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Units
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Technologies
Civics
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Religions
Terrains and Features
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Improvements and Routes

Modes

The World

Combat

Air Combat

Unit Movement

Science and Technology

Culture and Civics

Gold and the Economy

Faith and Religion

Diplomacy

City-States

Trade

Governments and Policies

Great People

Nukes

Tourism

Victory and Defeat

Teams

Food
Food
A city requires 2 Food per Citizen (another term for " Population") per turn to avoid starvation. A city acquires Food (as well as other yields) by assigning its Citizens to "work" the land around the city. The city can work any tile within 3 spaces of the city that is also within the civilization's borders, provided as well that it is not being worked by another city. Cities cannot work tiles occupied by wonders.

Left to its own devices, the city will assign as many Citizens as needed to acquire its Food.
Food
A city requires 2 Food per Citizen (another term for " Population") per turn to avoid starvation. A city acquires Food (as well as other yields) by assigning its Citizens to "work" the land around the city. The city can work any tile within 3 spaces of the city that is also within the civilization's borders, provided as well that it is not being worked by another city. Cities cannot work tiles occupied by wonders.

Left to its own devices, the city will assign as many Citizens as needed to acquire its Food.