Modes
Cities
Introduction
How to Build Cities
Where to Construct Cities
Growth
Food
Housing
Water
Districts
Neighborhoods and Appeal
Buildings
Wonders
The Palace
Citizens
Happiness
Amenity Sources
Specialists
The World
Combat
Air Combat
Unit Movement
Science and Technology
Culture and Civics
Gold and the Economy
Faith and Religion
Diplomacy
City-States
Trade
Governments and Policies
Great People
Nukes
Tourism
Victory and Defeat
Teams


Population of that city has as many
Amenities as expected. 1
Amenity is required for each 2
Population, starting at a
Population of 1. A Content city will not have any modifier applied to it, but a Happy city will have a 10% growth increase and a 10% yield increase. Furthermore, an Ecstatic city will have a 20% growth increase and 20% yield increase. Likewise, having too few
Amenities will create displeasure among your
Citizens, and the growth and yields will receive negative modifiers. At the level of Unrest, your growth will stop and you may find rebel partisans in your city.
Population of that city has as many
Amenities as expected. 1
Amenity is required for each 2
Population, starting at a
Population of 1. A Content city will not have any modifier applied to it, but a Happy city will have a 10% growth increase and a 10% yield increase. Furthermore, an Ecstatic city will have a 20% growth increase and 20% yield increase. Likewise, having too few
Amenities will create displeasure among your
Citizens, and the growth and yields will receive negative modifiers. At the level of Unrest, your growth will stop and you may find rebel partisans in your city.