Modes
Cities
Introduction
How to Build Cities
Where to Construct Cities
Growth
Food
Housing
Water
Districts
Neighborhoods and Appeal
Buildings
Wonders
The Palace
Citizens
Happiness
Amenity Sources
Specialists
The World
Combat
Air Combat
Unit Movement
Science and Technology
Culture and Civics
Gold and the Economy
Faith and Religion
Diplomacy
City-States
Trade
Governments and Policies
Great People
Nukes
Tourism
Victory and Defeat
Teams


Housing is a representation of the maximum amount of
Citizens or
Population you can have in each city. The base source of
Housing is a water source.
Housing. After researching Pottery, every city is able to build a Granary, which adds 2
Housing, and later they can build Sewers, which also adds 2
Housing. Buildings in other districts sometimes add
Housing, such as the Barracks in the Encampment district, the University in the Campus, and the Lighthouse in the Harbor. The Palace building in your capital city also adds 1
Housing.
Population — 1
Housing for every 2 such improvements. Supporting rural
Population in this fashion will allow for slightly larger
Populations prior to the Industrial Era, when the Neighborhood district becomes available.
Housing is a representation of the maximum amount of
Citizens or
Population you can have in each city. The base source of
Housing is a water source.
Housing. After researching Pottery, every city is able to build a Granary, which adds 2
Housing, and later they can build Sewers, which also adds 2
Housing. Buildings in other districts sometimes add
Housing, such as the Barracks in the Encampment district, the University in the Campus, and the Lighthouse in the Harbor. The Palace building in your capital city also adds 1
Housing.
Population — 1
Housing for every 2 such improvements. Supporting rural
Population in this fashion will allow for slightly larger
Populations prior to the Industrial Era, when the Neighborhood district becomes available.