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Introduction

Abraham Lincoln

Alexander

Amanitore

Ambiorix

Basil II

Bà Triệu

Catherine de Medici (Black Queen)

Catherine de Medici (Magnificence)

Chandragupta

Cleopatra (Egyptian)

Cleopatra (Ptolemaic)

Cyrus

Elizabeth I

Frederick Barbarossa

Gandhi

Genghis Khan

Gilgamesh

Gitarja

Gorgo

Hammurabi

Harald Hardrada (Konge)

Harald Hardrada (Varangian)

Hojo Tokimune

Jadwiga

Jayavarman VII

João III

John Curtin

Julius Caesar

Kublai Khan (China)

Kublai Khan (Mongolia)

Lady Six Sky

Lautaro

Ludwig II

Menelik II

Montezuma

Mvemba a Nzinga

Nader Shah

Nzinga Mbande

Pedro II

Pericles

Peter

Philip II

Poundmaker

Qin (Mandate of Heaven)

Qin (Unifier)

Ramses II

Robert the Bruce

Saladin (Sultan)

Saladin (Vizier)

Sejong

Seondeok

Shaka

Simón Bolívar

Tamar

Teddy Roosevelt (Bull Moose)

Teddy Roosevelt (Rough Rider)

Theodora

Tokugawa

Tomyris

Trajan

Victoria (Age of Empire)

Victoria (Age of Steam)

Wilhelmina

Wu Zetian

Yongle

Saladin (Sultan)
Unique Ability

The Victorious

+100% Flanking and Support Bonus to all Combat and Religious units.

Summary
Defeating opponents with either military or Religion is at the heart of playing with Sultan Saladin.
Detailed Approach
Being guaranteed a Great Prophet allows Sultan Saladin a chance to build up his military until his free Great Prophet arrives. After the Great Prophet is received, go forth spreading Arabia’s Religion and military across the map. The Mamluk will be an asset in conquering faraway civilizations with its ability to heal every turn. The Madrasa will help you unlock stronger military units while also allowing the purchase of more Apostles. Arabia under the Sultan Saladin’s leadership is great for either Domination or Religious Victories.
icon_leader_default
When Allah decides a matter, it is done.

Traits

Civilizations
icon_civilization_arabia
Arabia

Preferences

Agendas
Sultan of Egypt and Syria
Likes civilizations that have founded a Religion but not brought it to one of his cities. Dislikes civilizations that bring him their Religion.
Religion
icon_religion_islam
Islam
icon_leader_default
When Allah decides a matter, it is done.

Traits

Civilizations
icon_civilization_arabia
Arabia

Preferences

Agendas
Sultan of Egypt and Syria
Likes civilizations that have founded a Religion but not brought it to one of his cities. Dislikes civilizations that bring him their Religion.
Religion
icon_religion_islam
Islam
Unique Ability

The Victorious

+100% Flanking and Support Bonus to all Combat and Religious units.

Summary
Defeating opponents with either military or Religion is at the heart of playing with Sultan Saladin.
Detailed Approach
Being guaranteed a Great Prophet allows Sultan Saladin a chance to build up his military until his free Great Prophet arrives. After the Great Prophet is received, go forth spreading Arabia’s Religion and military across the map. The Mamluk will be an asset in conquering faraway civilizations with its ability to heal every turn. The Madrasa will help you unlock stronger military units while also allowing the purchase of more Apostles. Arabia under the Sultan Saladin’s leadership is great for either Domination or Religious Victories.
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