Civilizations
Leaders
Introduction
Abraham Lincoln
Alexander
Amanitore
Ambiorix
Basil II
Bà Triệu
Catherine de Medici (Black Queen)
Catherine de Medici (Magnificence)
Chandragupta
Cleopatra (Egyptian)
Cleopatra (Ptolemaic)
Cyrus
Frederick Barbarossa
Gandhi
Genghis Khan
Gilgamesh
Gitarja
Gorgo
Hammurabi
Harald Hardrada
Hojo Tokimune
Jadwiga
Jayavarman VII
João III
John Curtin
Julius Caesar
Kublai Khan (China)
Kublai Khan (Mongolia)
Lady Six Sky
Lautaro
Menelik II
Montezuma
Mvemba a Nzinga
Nader Shah
Nzinga Mbande
Pedro II
Pericles
Peter
Philip II
Poundmaker
Qin (Mandate of Heaven)
Qin (Unifier)
Ramses II
Robert the Bruce
Saladin (Sultan)
Saladin (Vizier)
Seondeok
Shaka
Simón Bolívar
Tamar
Teddy Roosevelt (Bull Moose)
Teddy Roosevelt (Rough Rider)
Tokugawa
Tomyris
Trajan
Victoria
Wilhelmina
Wu Zetian
Yongle
King of the Eburones
Your civilization gains  Culture equal to 20% of the unit’s cost when a non-civilian is trained. Melee, Anti-Cavalry, and Ranged Units receive +2
 Culture equal to 20% of the unit’s cost when a non-civilian is trained. Melee, Anti-Cavalry, and Ranged Units receive +2  Combat Strength for every adjacent unit.
 Combat Strength for every adjacent unit.
 Culture and
 Culture and  Tourism, meaning that building a lot of them is a must. In war, Ambiorix’s unique trait gives strength to units adjacent to each other, meaning that the more units, the stronger the army. To make Gaulish armies more effective, the Gaesatae unit gains bonuses when attacking cities or units stronger than it, and the unique district, the Oppidum, unlocks early and also carries with it a high adjacency bonus. Gaul is very strong for those seeking a Domination Victory, but also can be made to be an effective Culture-focused civilization as well.
 Tourism, meaning that building a lot of them is a must. In war, Ambiorix’s unique trait gives strength to units adjacent to each other, meaning that the more units, the stronger the army. To make Gaulish armies more effective, the Gaesatae unit gains bonuses when attacking cities or units stronger than it, and the unique district, the Oppidum, unlocks early and also carries with it a high adjacency bonus. Gaul is very strong for those seeking a Domination Victory, but also can be made to be an effective Culture-focused civilization as well.Preferences
Preferences
King of the Eburones
Your civilization gains  Culture equal to 20% of the unit’s cost when a non-civilian is trained. Melee, Anti-Cavalry, and Ranged Units receive +2
 Culture equal to 20% of the unit’s cost when a non-civilian is trained. Melee, Anti-Cavalry, and Ranged Units receive +2  Combat Strength for every adjacent unit.
 Combat Strength for every adjacent unit.
 Culture and
 Culture and  Tourism, meaning that building a lot of them is a must. In war, Ambiorix’s unique trait gives strength to units adjacent to each other, meaning that the more units, the stronger the army. To make Gaulish armies more effective, the Gaesatae unit gains bonuses when attacking cities or units stronger than it, and the unique district, the Oppidum, unlocks early and also carries with it a high adjacency bonus. Gaul is very strong for those seeking a Domination Victory, but also can be made to be an effective Culture-focused civilization as well.
 Tourism, meaning that building a lot of them is a must. In war, Ambiorix’s unique trait gives strength to units adjacent to each other, meaning that the more units, the stronger the army. To make Gaulish armies more effective, the Gaesatae unit gains bonuses when attacking cities or units stronger than it, and the unique district, the Oppidum, unlocks early and also carries with it a high adjacency bonus. Gaul is very strong for those seeking a Domination Victory, but also can be made to be an effective Culture-focused civilization as well.