Civilizations
Leaders
Introduction
Abraham Lincoln
Alexander
Amanitore
Ambiorix
Basil II
Bà Triệu
Catherine de Medici (Black Queen)
Catherine de Medici (Magnificence)
Chandragupta
Cleopatra (Egyptian)
Cleopatra (Ptolemaic)
Cyrus
Frederick Barbarossa
Gandhi
Genghis Khan
Gilgamesh
Gitarja
Gorgo
Hammurabi
Harald Hardrada
Hojo Tokimune
Jadwiga
Jayavarman VII
João III
John Curtin
Julius Caesar
Kublai Khan (China)
Kublai Khan (Mongolia)
Lady Six Sky
Lautaro
Menelik II
Montezuma
Mvemba a Nzinga
Nader Shah
Nzinga Mbande
Pedro II
Pericles
Peter
Philip II
Poundmaker
Qin (Mandate of Heaven)
Qin (Unifier)
Ramses II
Robert the Bruce
Saladin (Sultan)
Saladin (Vizier)
Seondeok
Shaka
Simón Bolívar
Tamar
Teddy Roosevelt (Bull Moose)
Teddy Roosevelt (Rough Rider)
Tokugawa
Tomyris
Trajan
Victoria
Wilhelmina
Wu Zetian
Yongle
Porta do Cerco
All units receive +1 sight. +1  Trade Route capacity when a civilization is met. Open Borders with all city-states.
 Trade Route capacity when a civilization is met. Open Borders with all city-states.
 Trade Routes are limited to those that pass over water, so João will want to build his cities along the coast to maximize potential trading spots. Further, coastal cities can take full advantage of the Navigation School, giving extra
 Trade Routes are limited to those that pass over water, so João will want to build his cities along the coast to maximize potential trading spots. Further, coastal cities can take full advantage of the Navigation School, giving extra  Production towards naval units, extra
 Production towards naval units, extra  Science for coast and lake tiles, and extra
 Science for coast and lake tiles, and extra  Great Admiral points. Portugal will want to explore the map early to find future sites for Portugal’s Unique Infrastructure, the Feitoria, built by Portugal’s Unique Unit, the Nau. Portugal can use its trading profits to fuel any kind of win – steer clear of wars, though; those ports need to stay open for business!
 Great Admiral points. Portugal will want to explore the map early to find future sites for Portugal’s Unique Infrastructure, the Feitoria, built by Portugal’s Unique Unit, the Nau. Portugal can use its trading profits to fuel any kind of win – steer clear of wars, though; those ports need to stay open for business!Preferences
Preferences
Porta do Cerco
All units receive +1 sight. +1  Trade Route capacity when a civilization is met. Open Borders with all city-states.
 Trade Route capacity when a civilization is met. Open Borders with all city-states.
 Trade Routes are limited to those that pass over water, so João will want to build his cities along the coast to maximize potential trading spots. Further, coastal cities can take full advantage of the Navigation School, giving extra
 Trade Routes are limited to those that pass over water, so João will want to build his cities along the coast to maximize potential trading spots. Further, coastal cities can take full advantage of the Navigation School, giving extra  Production towards naval units, extra
 Production towards naval units, extra  Science for coast and lake tiles, and extra
 Science for coast and lake tiles, and extra  Great Admiral points. Portugal will want to explore the map early to find future sites for Portugal’s Unique Infrastructure, the Feitoria, built by Portugal’s Unique Unit, the Nau. Portugal can use its trading profits to fuel any kind of win – steer clear of wars, though; those ports need to stay open for business!
 Great Admiral points. Portugal will want to explore the map early to find future sites for Portugal’s Unique Infrastructure, the Feitoria, built by Portugal’s Unique Unit, the Nau. Portugal can use its trading profits to fuel any kind of win – steer clear of wars, though; those ports need to stay open for business!