Civilizations
Leaders
Introduction
Abraham Lincoln
Alexander
Amanitore
Ambiorix
Basil II
Bà Triệu
Catherine de Medici (Black Queen)
Catherine de Medici (Magnificence)
Chandragupta
Cleopatra (Egyptian)
Cleopatra (Ptolemaic)
Cyrus
Frederick Barbarossa
Gandhi
Genghis Khan
Gilgamesh
Gitarja
Gorgo
Hammurabi
Harald Hardrada
Hojo Tokimune
Jadwiga
Jayavarman VII
João III
John Curtin
Julius Caesar
Kublai Khan (China)
Kublai Khan (Mongolia)
Lady Six Sky
Lautaro
Menelik II
Montezuma
Mvemba a Nzinga
Nader Shah
Nzinga Mbande
Pedro II
Pericles
Peter
Philip II
Poundmaker
Qin (Mandate of Heaven)
Qin (Unifier)
Ramses II
Robert the Bruce
Saladin (Sultan)
Saladin (Vizier)
Seondeok
Shaka
Simón Bolívar
Tamar
Teddy Roosevelt (Bull Moose)
Teddy Roosevelt (Rough Rider)
Tokugawa
Tomyris
Trajan
Victoria
Wilhelmina
Wu Zetian
Yongle
Magnanimous
After recruiting or patronizing a  Great Person, 20% of its
 Great Person, 20% of its  Great Person point cost is refunded.
 Great Person point cost is refunded.
 Faith,
 Faith,  Culture, and
 Culture, and  Gold: all useful commodities when pursuing Great People. Holding Carnivals can also help them earn even more Great People. Carnival's emphasis on Great Artists gives them a slight edge toward the Culture Victory, but Great Person generation can lead them effectively along any of the victory paths.
 Gold: all useful commodities when pursuing Great People. Holding Carnivals can also help them earn even more Great People. Carnival's emphasis on Great Artists gives them a slight edge toward the Culture Victory, but Great Person generation can lead them effectively along any of the victory paths.Preferences
 Great People, and will recruit
 Great People, and will recruit  Great People whenever possible. Dislikes losing a
 Great People whenever possible. Dislikes losing a  Great Person to another civilization.
 Great Person to another civilization.Preferences
 Great People, and will recruit
 Great People, and will recruit  Great People whenever possible. Dislikes losing a
 Great People whenever possible. Dislikes losing a  Great Person to another civilization.
 Great Person to another civilization.Magnanimous
After recruiting or patronizing a  Great Person, 20% of its
 Great Person, 20% of its  Great Person point cost is refunded.
 Great Person point cost is refunded.
 Faith,
 Faith,  Culture, and
 Culture, and  Gold: all useful commodities when pursuing Great People. Holding Carnivals can also help them earn even more Great People. Carnival's emphasis on Great Artists gives them a slight edge toward the Culture Victory, but Great Person generation can lead them effectively along any of the victory paths.
 Gold: all useful commodities when pursuing Great People. Holding Carnivals can also help them earn even more Great People. Carnival's emphasis on Great Artists gives them a slight edge toward the Culture Victory, but Great Person generation can lead them effectively along any of the victory paths.