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Historic Moments

Introduction

Acropolis

Aerodrome

Aqueduct

Bath

Campus

Canal

City Center

Commercial Hub

Copacabana

Cothon

Dam

Diplomatic Quarter

Encampment

Entertainment Complex

Government Plaza

Hansa

Harbor

Hippodrome

Holy Site

Ikanda

Industrial Zone

Lavra

Mbanza

Neighborhood

Observatory

Oppidum

Preserve

Royal Navy Dockyard

Seowon

Spaceport

Street Carnival

Suguba

Thành

Theater Square

Water Park

Industrial Zone
Description
A district in your city for industrial activity.
Historical Context
An industrial zone (sometimes euphemistically termed an industrial “park”) is where the “heavyweight” manufacturing and shipping takes place in modern civilization. Long before the Industrial Revolution, it was common to locate the most noisy, odoriferous, and dangerous workshops – the tanners, smelters, slaughterhouses, etc. – outside the city walls. No one wanted to live near those. Inevitably, heavy transport evolved to carry raw materials in and finished products out of these districts; today industrial zones are nexus for highways, railroads, airports, and seaports. The infrastructure grew with the zones: warehouses, power plants, water towers, pipelines, and communications networks. And the industrial zones kept growing as industry grew; Upgrader Alley outside Edmonton, for instance, covers 318 square kilometers (some 123 square miles).
PortraitSquare
icon_district_industrial_zone

Traits

Replaced By
icon_district_hansa
Hansa
icon_civilization_unknown
Oppidum
+1 Great Engineer point per turn.
Appeal to Adjacent Tiles: -1
Adjacency Bonus
+1 Production from each adjacent Quarry tile.
+1 Production from every 2 adjacent district tiles.
+1 Production from each adjacent Government Plaza tile.
+1 Production from every 2 adjacent Mine tiles.
+1 Production from every 2 adjacent Lumber Mill tiles.
+2 Production from each adjacent Aqueduct tile.
+2 Production from each adjacent Bath tile.
+2 Production from each adjacent Canal tile.
+2 Production from each adjacent Dam tile.
+1 Production from each adjacent Strategic Resource tile.
+2 Production from each adjacent Ley Line Resource tile.
Citizen Yields (per citizen)
+2 Production
Trade Yields
Domestic Destination
+1 Production
International Destination
+1 Production

Requirements

Technology
icon_tech_apprenticeship
Apprenticeship
Production Cost
Base Cost: 54 Production
Maintenance Cost
Base Cost: 1 Gold

Usage

Unlocks Buildings
icon_building_coal_power_plant
Coal Power Plant
icon_building_electronics_factory
Electronics Factory
icon_building_factory
Factory
icon_building_fossil_fuel_power_plant
Oil Power Plant
icon_building_power_plant
Nuclear Power Plant
icon_building_workshop
Workshop
PortraitSquare
icon_district_industrial_zone
Description
A district in your city for industrial activity.
Historical Context
An industrial zone (sometimes euphemistically termed an industrial “park”) is where the “heavyweight” manufacturing and shipping takes place in modern civilization. Long before the Industrial Revolution, it was common to locate the most noisy, odoriferous, and dangerous workshops – the tanners, smelters, slaughterhouses, etc. – outside the city walls. No one wanted to live near those. Inevitably, heavy transport evolved to carry raw materials in and finished products out of these districts; today industrial zones are nexus for highways, railroads, airports, and seaports. The infrastructure grew with the zones: warehouses, power plants, water towers, pipelines, and communications networks. And the industrial zones kept growing as industry grew; Upgrader Alley outside Edmonton, for instance, covers 318 square kilometers (some 123 square miles).

Traits

Replaced By
icon_district_hansa
Hansa
icon_civilization_unknown
Oppidum
+1 Great Engineer point per turn.
Appeal to Adjacent Tiles: -1
Adjacency Bonus
+1 Production from each adjacent Quarry tile.
+1 Production from every 2 adjacent district tiles.
+1 Production from each adjacent Government Plaza tile.
+1 Production from every 2 adjacent Mine tiles.
+1 Production from every 2 adjacent Lumber Mill tiles.
+2 Production from each adjacent Aqueduct tile.
+2 Production from each adjacent Bath tile.
+2 Production from each adjacent Canal tile.
+2 Production from each adjacent Dam tile.
+1 Production from each adjacent Strategic Resource tile.
+2 Production from each adjacent Ley Line Resource tile.
Citizen Yields (per citizen)
+2 Production
Trade Yields
Domestic Destination
+1 Production
International Destination
+1 Production

Requirements

Technology
icon_tech_apprenticeship
Apprenticeship
Production Cost
Base Cost: 54 Production
Maintenance Cost
Base Cost: 1 Gold

Usage

Unlocks Buildings
icon_building_coal_power_plant
Coal Power Plant
icon_building_electronics_factory
Electronics Factory
icon_building_factory
Factory
icon_building_fossil_fuel_power_plant
Oil Power Plant
icon_building_power_plant
Nuclear Power Plant
icon_building_workshop
Workshop
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