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Nuclear Power Plant
Description
Automatically converts any amount of Uranium into Power for cities within 6 tiles that need it each turn, at the rate of:
1 Uranium 16 Power
Miniscule CO2 into the atmosphere
Once built, as a Nuclear Power Plant ages, there is an increased chance for a Nuclear Accident to occur. Its Production and Science bonus is extended to all City Centers within 6 tiles that do not already have a bonus from a Power Plant building.
Historical Context
The sole purpose of a power plant (or power station, generating plant, or power house) – be it hydro, nuclear, solar, fossil fuel-fired, tidal or other – is to feed the voracious appetite for electricity that civilization has developed over the past 160 years. Whatever the form, the principle is the same: convert one type of energy into another so that humans can enjoy their comforts. The first power plant was designed and built by Baron William Armstrong in 1868 AD (when scientists were still playing around with electricity in labs) in Cragside; water from a lake was used to turn the dynamos, and the resulting electricity powered lights, heating, hot water heaters, an elevator, and other odd devices in his properties nearby. In January 1882 the first public power plant came online in London, and in September the Pearl Street Station began operations in New York City supplying electricity to lower Manhattan. Although the Pearl Street Station burned down in 1890, it was too late – people were hooked on electric lights, and now over 7300 power plants operate in the United States alone.
PortraitSquare
icon_building_power_plant

Traits

+4 Production
+3 Science
+1 Citizen slot
+1 Great Engineer point per turn.
Citizen Yields (per citizen)
+1 Production

Requirements

District
icon_district_industrial_zone
Industrial Zone
Technology
icon_tech_nuclear_fission
Nuclear Fission
Building
icon_building_factory
Factory
Mutually Exclusive With
icon_building_coal_power_plant
Coal Power Plant
icon_building_fossil_fuel_power_plant
Oil Power Plant
Production Cost
Base Cost: 480 Production
Purchase Cost
Base Cost: 1920 Gold
Maintenance Cost
Base Cost: 3 Gold
PortraitSquare
icon_building_power_plant
Description
Automatically converts any amount of Uranium into Power for cities within 6 tiles that need it each turn, at the rate of:
1 Uranium 16 Power
Miniscule CO2 into the atmosphere
Once built, as a Nuclear Power Plant ages, there is an increased chance for a Nuclear Accident to occur. Its Production and Science bonus is extended to all City Centers within 6 tiles that do not already have a bonus from a Power Plant building.
Historical Context
The sole purpose of a power plant (or power station, generating plant, or power house) – be it hydro, nuclear, solar, fossil fuel-fired, tidal or other – is to feed the voracious appetite for electricity that civilization has developed over the past 160 years. Whatever the form, the principle is the same: convert one type of energy into another so that humans can enjoy their comforts. The first power plant was designed and built by Baron William Armstrong in 1868 AD (when scientists were still playing around with electricity in labs) in Cragside; water from a lake was used to turn the dynamos, and the resulting electricity powered lights, heating, hot water heaters, an elevator, and other odd devices in his properties nearby. In January 1882 the first public power plant came online in London, and in September the Pearl Street Station began operations in New York City supplying electricity to lower Manhattan. Although the Pearl Street Station burned down in 1890, it was too late – people were hooked on electric lights, and now over 7300 power plants operate in the United States alone.

Traits

+4 Production
+3 Science
+1 Citizen slot
+1 Great Engineer point per turn.
Citizen Yields (per citizen)
+1 Production

Requirements

District
icon_district_industrial_zone
Industrial Zone
Technology
icon_tech_nuclear_fission
Nuclear Fission
Building
icon_building_factory
Factory
Mutually Exclusive With
icon_building_coal_power_plant
Coal Power Plant
icon_building_fossil_fuel_power_plant
Oil Power Plant
Production Cost
Base Cost: 480 Production
Purchase Cost
Base Cost: 1920 Gold
Maintenance Cost
Base Cost: 3 Gold
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