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Introduction

Acropolis

Aerodrome

Aqueduct

Bath

Campus

Canal

City Center

Commercial Hub

Copacabana

Cothon

Dam

Diplomatic Quarter

Encampment

Entertainment Complex

Government Plaza

Hansa

Harbor

Hippodrome

Holy Site

Ikanda

Industrial Zone

Lavra

Mbanza

Neighborhood

Observatory

Oppidum

Preserve

Royal Navy Dockyard

Seowon

Spaceport

Street Carnival

Suguba

Thành

Theater Square

Water Park

Hansa
Description
A district unique to Germany for industrial activity. Replaces the Industrial Zone district and cheaper to build.

+ 2 Production bonus for each adjacent Commercial Hub, Aqueduct, Canal, and Dam districts. +1 Production bonus for each adjacent resource. +1 Production bonus for every two adjacent district tiles.
Historical Context
From the Old French meaning “company of merchants,” the Hanse was a voluntary confederation of merchants and traders organized in a town for the protection and facility of commerce and transport. In the mercantile ports of the Baltic and North Sea these manufacturing and trading guilds became quite powerful and influential in the 13th Century, with their headquarters in complexes also known as the hansa. The largest hansa districts not only housed the administrative offices of competing guilds, but also storerooms, workshops, markets, banks and anything else that could turn a profit. The first such appears to have been built in Lubeck c. 1159 AD to facilitate trade between Western Europe and the resource-rich areas of northern Russia.
PortraitSquare
icon_district_hansa

Traits

Unique To
icon_civilization_germany
Germany
Replaces
icon_district_industrial_zone
Industrial Zone
+1 Great Engineer point per turn.
Appeal to Adjacent Tiles: -1
Adjacency Bonus
+1 Production from every 2 adjacent district tiles.
+2 Production from each adjacent Commercial Hub tile.
+1 Production from each adjacent resource tile.
+1 Production from each adjacent Government Plaza tile.
+2 Production from each adjacent Aqueduct tile.
+2 Production from each adjacent Canal tile.
+2 Production from each adjacent Dam tile.
+2 Production from each adjacent Ley Line Resource tile.
Citizen Yields (per citizen)
+2 Production
Trade Yields
Domestic Destination
+1 Production
International Destination
+1 Production

Requirements

Technology
icon_tech_apprenticeship
Apprenticeship
Production Cost
Base Cost: 27 Production
Maintenance Cost
Base Cost: 1 Gold

Usage

Unlocks Buildings
icon_building_coal_power_plant
Coal Power Plant
icon_building_factory
Factory
icon_building_fossil_fuel_power_plant
Oil Power Plant
icon_building_power_plant
Nuclear Power Plant
icon_building_workshop
Workshop
PortraitSquare
icon_district_hansa
Description
A district unique to Germany for industrial activity. Replaces the Industrial Zone district and cheaper to build.

+ 2 Production bonus for each adjacent Commercial Hub, Aqueduct, Canal, and Dam districts. +1 Production bonus for each adjacent resource. +1 Production bonus for every two adjacent district tiles.
Historical Context
From the Old French meaning “company of merchants,” the Hanse was a voluntary confederation of merchants and traders organized in a town for the protection and facility of commerce and transport. In the mercantile ports of the Baltic and North Sea these manufacturing and trading guilds became quite powerful and influential in the 13th Century, with their headquarters in complexes also known as the hansa. The largest hansa districts not only housed the administrative offices of competing guilds, but also storerooms, workshops, markets, banks and anything else that could turn a profit. The first such appears to have been built in Lubeck c. 1159 AD to facilitate trade between Western Europe and the resource-rich areas of northern Russia.

Traits

Unique To
icon_civilization_germany
Germany
Replaces
icon_district_industrial_zone
Industrial Zone
+1 Great Engineer point per turn.
Appeal to Adjacent Tiles: -1
Adjacency Bonus
+1 Production from every 2 adjacent district tiles.
+2 Production from each adjacent Commercial Hub tile.
+1 Production from each adjacent resource tile.
+1 Production from each adjacent Government Plaza tile.
+2 Production from each adjacent Aqueduct tile.
+2 Production from each adjacent Canal tile.
+2 Production from each adjacent Dam tile.
+2 Production from each adjacent Ley Line Resource tile.
Citizen Yields (per citizen)
+2 Production
Trade Yields
Domestic Destination
+1 Production
International Destination
+1 Production

Requirements

Technology
icon_tech_apprenticeship
Apprenticeship
Production Cost
Base Cost: 27 Production
Maintenance Cost
Base Cost: 1 Gold

Usage

Unlocks Buildings
icon_building_coal_power_plant
Coal Power Plant
icon_building_factory
Factory
icon_building_fossil_fuel_power_plant
Oil Power Plant
icon_building_power_plant
Nuclear Power Plant
icon_building_workshop
Workshop
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