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Oil Power Plant
Description
Automatically converts any amount of Oil into Power for cities within 6 tiles that need it each turn, at the rate of:
1 Oil 4 Power
Moderate CO2 into the atmosphere
Its Production bonus is extended to all City Centers within 6 tiles that do not already have a bonus from a Power Plant building.
Historical Context
Petroleum refining technologies improved at the start of the twentieth century, making gasoline, kerosene, and the lower-grade fuel oil available to consumers. Like coal, oil burns hotter than wood, and thus can create steam more efficiently—but even burning oil is an inefficient way to turn the potential energy of oil molecules into electricity. Like coal, burning oil creates hazardous particulate waste in the smoke and releases CO2 into the atmosphere.

Oil used in power plants and industrial turbines is not as heavily refined as the petroleum that powers most internal combustion engines, but it still must be refined from the world's reserves of crude petroleum, which represent a limited and diminishing resource in the early twenty-first century.
PortraitSquare
icon_building_fossil_fuel_power_plant

Traits

+3 Production
+1 Citizen slot
+1 Great Engineer point per turn.
Citizen Yields (per citizen)
+1 Production

Requirements

District
icon_district_industrial_zone
Industrial Zone
Technology
icon_tech_electricity
Electricity
Building
icon_building_factory
Factory
Mutually Exclusive With
icon_building_coal_power_plant
Coal Power Plant
icon_building_power_plant
Nuclear Power Plant
Production Cost
Base Cost: 360 Production
Purchase Cost
Base Cost: 1440 Gold
Maintenance Cost
Base Cost: 3 Gold
PortraitSquare
icon_building_fossil_fuel_power_plant
Description
Automatically converts any amount of Oil into Power for cities within 6 tiles that need it each turn, at the rate of:
1 Oil 4 Power
Moderate CO2 into the atmosphere
Its Production bonus is extended to all City Centers within 6 tiles that do not already have a bonus from a Power Plant building.
Historical Context
Petroleum refining technologies improved at the start of the twentieth century, making gasoline, kerosene, and the lower-grade fuel oil available to consumers. Like coal, oil burns hotter than wood, and thus can create steam more efficiently—but even burning oil is an inefficient way to turn the potential energy of oil molecules into electricity. Like coal, burning oil creates hazardous particulate waste in the smoke and releases CO2 into the atmosphere.

Oil used in power plants and industrial turbines is not as heavily refined as the petroleum that powers most internal combustion engines, but it still must be refined from the world's reserves of crude petroleum, which represent a limited and diminishing resource in the early twenty-first century.

Traits

+3 Production
+1 Citizen slot
+1 Great Engineer point per turn.
Citizen Yields (per citizen)
+1 Production

Requirements

District
icon_district_industrial_zone
Industrial Zone
Technology
icon_tech_electricity
Electricity
Building
icon_building_factory
Factory
Mutually Exclusive With
icon_building_coal_power_plant
Coal Power Plant
icon_building_power_plant
Nuclear Power Plant
Production Cost
Base Cost: 360 Production
Purchase Cost
Base Cost: 1440 Gold
Maintenance Cost
Base Cost: 3 Gold
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