Aerodrome
Campus
City Center
Commercial Hub
Dam
Diplomatic Quarter
Encampment
Entertainment Complex
Government Plaza
Harbor
Holy Site
Neighborhood
Preserve
Theater Square
Water Park
Coal into
Power for cities within 6 tiles that need it each turn, at the rate of:
1
Coal
4
Power
Heavy CO2 into the atmosphereTraits
Production equal to the adjacency
Production bonus of its district.
Citizen slot
Great Engineer point per turn.
+1
ProductionRequirements
Production
Gold
Gold
Coal into
Power for cities within 6 tiles that need it each turn, at the rate of:
1
Coal
4
Power
Heavy CO2 into the atmosphereTraits
Production equal to the adjacency
Production bonus of its district.
Citizen slot
Great Engineer point per turn.
+1
ProductionRequirements
Production
Gold
Gold