Concepts
Civilizations/Leaders
City-States
Districts
Buildings
Wonders and Projects
Units
Unit Promotions
Great People
Technologies
Civics
Governments and Policies
Religions
Terrains and Features
Resources
Improvements and Routes
Governors
Historic Moments

Introduction

Acropolis

Aerodrome

Aqueduct

Bath

Campus

Canal

City Center

Commercial Hub

Copacabana

Cothon

Dam

Diplomatic Quarter

Encampment

Entertainment Complex

Government Plaza

Hansa

Harbor

Hippodrome

Holy Site

Ikanda

Industrial Zone

Lavra

Mbanza

Neighborhood

Observatory

Oppidum

Preserve

Royal Navy Dockyard

Seowon

Spaceport

Street Carnival

Suguba

Thành

Theater Square

Water Park

Ikanda
Description
A district unique to Zulu which replaces the Encampment. Provides +1 Housing. Once the Civic or Technology prerequisite is met, Corps and Armies can be built outright. Buildings in the Ikanda receive +2 Gold and +1 Science. Faster Corps and Army creation.
Historical Context
The ikanda (also known as a “kraal” or “umuzi”) were self-sufficient, fortified Zulu homesteads. A double palisade protected its residents—the inner wall kept livestock in and the outer wall kept interlopers out. Ikanda were ideally placed uphill for reasons both practical and strategic: rainwater flowed downhill to clean the ikanda, while opponents were forced to attack an elevated position.

Shaka’s revolutionary changes to the military capitalized on the traditional Zulu age-grade system. Young men of the same age lived, trained, and fought together in regiments, relying on the ikanda’s bounty to provide their food, arms, and armor.
PortraitSquare
icon_district_ikanda

Traits

Unique To
icon_civilization_zulu
Zulu
Replaces
icon_district_encampment
Encampment
+1 Great General point per turn.
+1 Housing
Appeal to Adjacent Tiles: -1
Citizen Yields (per citizen)
+2 Gold
+1 Production
Trade Yields
Domestic Destination
+1 Production
International Destination
+1 Production

Requirements

Technology
icon_tech_bronze_working
Bronze Working
Placement
Cannot be adjacent to the City Center
Production Cost
Base Cost: 27 Production
Maintenance Cost
Base Cost: 1 Gold

Usage

Unlocks Buildings
icon_building_armory
Armory
icon_building_barracks
Barracks
icon_building_military_academy
Military Academy
icon_building_stable
Stable
PortraitSquare
icon_district_ikanda
Description
A district unique to Zulu which replaces the Encampment. Provides +1 Housing. Once the Civic or Technology prerequisite is met, Corps and Armies can be built outright. Buildings in the Ikanda receive +2 Gold and +1 Science. Faster Corps and Army creation.
Historical Context
The ikanda (also known as a “kraal” or “umuzi”) were self-sufficient, fortified Zulu homesteads. A double palisade protected its residents—the inner wall kept livestock in and the outer wall kept interlopers out. Ikanda were ideally placed uphill for reasons both practical and strategic: rainwater flowed downhill to clean the ikanda, while opponents were forced to attack an elevated position.

Shaka’s revolutionary changes to the military capitalized on the traditional Zulu age-grade system. Young men of the same age lived, trained, and fought together in regiments, relying on the ikanda’s bounty to provide their food, arms, and armor.

Traits

Unique To
icon_civilization_zulu
Zulu
Replaces
icon_district_encampment
Encampment
+1 Great General point per turn.
+1 Housing
Appeal to Adjacent Tiles: -1
Citizen Yields (per citizen)
+2 Gold
+1 Production
Trade Yields
Domestic Destination
+1 Production
International Destination
+1 Production

Requirements

Technology
icon_tech_bronze_working
Bronze Working
Placement
Cannot be adjacent to the City Center
Production Cost
Base Cost: 27 Production
Maintenance Cost
Base Cost: 1 Gold

Usage

Unlocks Buildings
icon_building_armory
Armory
icon_building_barracks
Barracks
icon_building_military_academy
Military Academy
icon_building_stable
Stable
Language
Choose Ruleset
Get it on App StoreGet it on Google Play
CopyrightPrivacy Policy