Concepts
Civilizations/Leaders
City-States
Districts
Buildings
Wonders and Projects
Units
Unit Promotions
Great People
Technologies
Civics
Governments and Policies
Religions
Terrains and Features
Resources
Improvements and Routes
Governors
Historic Moments
Oppidum
Description
A district unique to Gaul that is cheaper and available earlier than the district it replaces, the Industrial Zone. The Oppidum district is defensible with a ranged attack. When the first Oppidum is constructed the Apprenticeship technology is unlocked.

+2 Production bonus if adjacent to a Quarry improvement or strategic resource.
Historical Context
Oppidum simple means “settlement” in Latin, but in practice it referred to a walled urban settlement of a small town in Rome’s provinces – especially Gaul, and as such marks the first real cities in Europe north of the Alps. A classic oppidum was a combination of city and fort. Previously, citizens lived outside of protective walls, whereas armed soldiers or nobles had a hill fort: a high, fortified position. With an oppidum, economic and productive activity could occur in relative safety even with enemies nearly. The walls, too, made a separation between city-dwellers and rural residents, and allowed the former to feel a little sense of superiority over the latter, even if these “cities” were quite small by our – or even Roman – standards.
PortraitSquare
ICON_DISTRICT_OPPIDUM

Traits

Unique To
Replaces
+1 Great Engineer point per turn.
Appeal to Adjacent Tiles: -1
Adjacency Bonus
+1 Production from each adjacent Government Plaza tile.
+2 Production from each adjacent Quarry tile.
+2 Production from each adjacent Strategic Resource tile.
+1 Production from each adjacent matching resource class tile.
Citizen Yields (per citizen)
+2 Production
Trade Yields
Domestic Destination
+1 Production
International Destination
+1 Production

Requirements

Technology
Production Cost
Base Cost: 27 Production
Maintenance Cost
Base Cost: 1 Gold
PortraitSquare
ICON_DISTRICT_OPPIDUM
Description
A district unique to Gaul that is cheaper and available earlier than the district it replaces, the Industrial Zone. The Oppidum district is defensible with a ranged attack. When the first Oppidum is constructed the Apprenticeship technology is unlocked.

+2 Production bonus if adjacent to a Quarry improvement or strategic resource.
Historical Context
Oppidum simple means “settlement” in Latin, but in practice it referred to a walled urban settlement of a small town in Rome’s provinces – especially Gaul, and as such marks the first real cities in Europe north of the Alps. A classic oppidum was a combination of city and fort. Previously, citizens lived outside of protective walls, whereas armed soldiers or nobles had a hill fort: a high, fortified position. With an oppidum, economic and productive activity could occur in relative safety even with enemies nearly. The walls, too, made a separation between city-dwellers and rural residents, and allowed the former to feel a little sense of superiority over the latter, even if these “cities” were quite small by our – or even Roman – standards.

Traits

Unique To
Replaces
+1 Great Engineer point per turn.
Appeal to Adjacent Tiles: -1
Adjacency Bonus
+1 Production from each adjacent Government Plaza tile.
+2 Production from each adjacent Quarry tile.
+2 Production from each adjacent Strategic Resource tile.
+1 Production from each adjacent matching resource class tile.
Citizen Yields (per citizen)
+2 Production
Trade Yields
Domestic Destination
+1 Production
International Destination
+1 Production

Requirements

Technology
Production Cost
Base Cost: 27 Production
Maintenance Cost
Base Cost: 1 Gold
Language
Choose Ruleset
Get it on App StoreGet it on Google Play
CopyrightPrivacy Policy