Civilizations
Introduction
America
Arabia
Australia
Aztec
Babylon
Brazil
Byzantium
Canada
China
Cree
Egypt
England
Ethiopia
France
Gaul
Georgia
Germany
Gran Colombia
Greece
Hungary
Inca
India
Indonesia
Japan
Khmer
Kongo
Korea
Macedon
Mali
Māori
Mapuche
Maya
Mongolia
Netherlands
Norway
Nubia
Ottomans
Persia
Phoenicia
Poland
Portugal
Rome
Russia
Scotland
Scythia
Spain
Sumeria
Sweden
Vietnam
Zulu
Leaders
Introduction
Abraham Lincoln
Alexander
Amanitore
Ambiorix
Basil II
Bà Triệu
Catherine de Medici (Black Queen)
Catherine de Medici (Magnificence)
Chandragupta
Cleopatra (Egyptian)
Cleopatra (Ptolemaic)
Cyrus
Dido
Eleanor of Aquitaine (England)
Eleanor of Aquitaine (France)
Elizabeth I
Frederick Barbarossa
Gandhi
Genghis Khan
Gilgamesh
Gitarja
Gorgo
Hammurabi
Harald Hardrada (Konge)
Harald Hardrada (Varangian)
Hojo Tokimune
Jadwiga
Jayavarman VII
João III
John Curtin
Julius Caesar
Kristina
Kublai Khan (China)
Kublai Khan (Mongolia)
Kupe
Lady Six Sky
Lautaro
Ludwig II
Mansa Musa
Matthias Corvinus
Menelik II
Montezuma
Mvemba a Nzinga
Nader Shah
Nzinga Mbande
Pachacuti
Pedro II
Pericles
Peter
Philip II
Poundmaker
Qin (Mandate of Heaven)
Qin (Unifier)
Ramses II
Robert the Bruce
Saladin (Sultan)
Saladin (Vizier)
Sejong
Seondeok
Shaka
Simón Bolívar
Suleiman (Kanuni)
Suleiman (Muhteşem)
Sundiata Keita
Tamar
Teddy Roosevelt (Bull Moose)
Teddy Roosevelt (Rough Rider)
Theodora
Tokugawa
Tomyris
Trajan
Victoria (Age of Empire)
Victoria (Age of Steam)
Wilfrid Laurier
Wilhelmina
Wu Zetian
Yongle


Council of Ministers
Receive
Science and
Culture equal to 15% of your
Faith generation in cities founded on Hills. Units receive +4
Combat Strength on Hills.
Faith and letting his Council of Ministers boost his
Science and
Culture with an eye towards a Religious or Culture Victory.
Science and
Culture equal to 15% of
Faith production in hill-based cities, and Menelik can build Rock-Hewn Churches on hills, further boosting his
Faith. To protect his highland monasteries, Menelik has the Oromo Cavalry, a mid-game unit that moves without penalties in the hills. Here Menelik can make sure that Ethiopian cities remain free – and remain powerhouses of
Faith. Later in the game, Menelik can use this Faith to purchase Archaeologists, making his best strategy a Religious or Culture Victory.Preferences
Preferences
Council of Ministers
Receive
Science and
Culture equal to 15% of your
Faith generation in cities founded on Hills. Units receive +4
Combat Strength on Hills.
Faith and letting his Council of Ministers boost his
Science and
Culture with an eye towards a Religious or Culture Victory.
Science and
Culture equal to 15% of
Faith production in hill-based cities, and Menelik can build Rock-Hewn Churches on hills, further boosting his
Faith. To protect his highland monasteries, Menelik has the Oromo Cavalry, a mid-game unit that moves without penalties in the hills. Here Menelik can make sure that Ethiopian cities remain free – and remain powerhouses of
Faith. Later in the game, Menelik can use this Faith to purchase Archaeologists, making his best strategy a Religious or Culture Victory.