Civilizations
Introduction
America
Arabia
Australia
Aztec
Babylon
Brazil
Byzantium
Canada
China
Cree
Egypt
England
Ethiopia
France
Gaul
Georgia
Germany
Gran Colombia
Greece
Hungary
Inca
India
Indonesia
Japan
Khmer
Kongo
Korea
Macedon
Mali
Māori
Mapuche
Maya
Mongolia
Netherlands
Norway
Nubia
Ottomans
Persia
Phoenicia
Poland
Portugal
Rome
Russia
Scotland
Scythia
Spain
Sumeria
Sweden
Vietnam
Zulu
Leaders
Introduction
Abraham Lincoln
Alexander
Amanitore
Ambiorix
Basil II
Bà Triệu
Catherine de Medici (Black Queen)
Catherine de Medici (Magnificence)
Chandragupta
Cleopatra (Egyptian)
Cleopatra (Ptolemaic)
Cyrus
Dido
Eleanor of Aquitaine (England)
Eleanor of Aquitaine (France)
Elizabeth I
Frederick Barbarossa
Gandhi
Genghis Khan
Gilgamesh
Gitarja
Gorgo
Hammurabi
Harald Hardrada (Konge)
Harald Hardrada (Varangian)
Hojo Tokimune
Jadwiga
Jayavarman VII
João III
John Curtin
Julius Caesar
Kristina
Kublai Khan (China)
Kublai Khan (Mongolia)
Kupe
Lady Six Sky
Lautaro
Ludwig II
Mansa Musa
Matthias Corvinus
Menelik II
Montezuma
Mvemba a Nzinga
Nader Shah
Nzinga Mbande
Pachacuti
Pedro II
Pericles
Peter
Philip II
Poundmaker
Qin (Mandate of Heaven)
Qin (Unifier)
Ramses II
Robert the Bruce
Saladin (Sultan)
Saladin (Vizier)
Sejong
Seondeok
Shaka
Simón Bolívar
Suleiman (Kanuni)
Suleiman (Muhteşem)
Sundiata Keita
Tamar
Teddy Roosevelt (Bull Moose)
Teddy Roosevelt (Rough Rider)
Theodora
Tokugawa
Tomyris
Trajan
Victoria (Age of Empire)
Victoria (Age of Steam)
Wilfrid Laurier
Wilhelmina
Wu Zetian
Yongle


Divine Wind
Land units receive +5
Combat Strength in land tiles adjacent to Coast; naval units receive +5
Combat Strength in shallow water tiles. Builds Encampment, Holy Site and Theater Square districts in half the time. Units do not receive damage from Hurricanes. Civilizations that are at war with Japan receive +100% unit damage from Hurricanes in Japanese territory.
Cultural development with military advancement.
Culture effectively. By the 20th Century, their Electronics Industry can kick in and make them a threat to win by
Culture.Preferences
Faith and
Culture output. Dislikes civilizations that are strong in military but weak in
Faith and
Culture output.Preferences
Faith and
Culture output. Dislikes civilizations that are strong in military but weak in
Faith and
Culture output.Divine Wind
Land units receive +5
Combat Strength in land tiles adjacent to Coast; naval units receive +5
Combat Strength in shallow water tiles. Builds Encampment, Holy Site and Theater Square districts in half the time. Units do not receive damage from Hurricanes. Civilizations that are at war with Japan receive +100% unit damage from Hurricanes in Japanese territory.
Cultural development with military advancement.
Culture effectively. By the 20th Century, their Electronics Industry can kick in and make them a threat to win by
Culture.