Civilizations
Introduction
America
Arabia
Australia
Aztec
Babylon
Brazil
Byzantium
Canada
China
Cree
Egypt
England
Ethiopia
France
Gaul
Georgia
Germany
Gran Colombia
Greece
Hungary
Inca
India
Indonesia
Japan
Khmer
Kongo
Korea
Macedon
Mali
Māori
Mapuche
Maya
Mongolia
Netherlands
Norway
Nubia
Ottomans
Persia
Phoenicia
Poland
Portugal
Rome
Russia
Scotland
Scythia
Spain
Sumeria
Sweden
Vietnam
Zulu
Leaders
Introduction
Abraham Lincoln
Alexander
Amanitore
Ambiorix
Basil II
Bà Triệu
Catherine de Medici (Black Queen)
Catherine de Medici (Magnificence)
Chandragupta
Cleopatra (Egyptian)
Cleopatra (Ptolemaic)
Cyrus
Dido
Eleanor of Aquitaine (England)
Eleanor of Aquitaine (France)
Elizabeth I
Frederick Barbarossa
Gandhi
Genghis Khan
Gilgamesh
Gitarja
Gorgo
Hammurabi
Harald Hardrada (Konge)
Harald Hardrada (Varangian)
Hojo Tokimune
Jadwiga
Jayavarman VII
João III
John Curtin
Julius Caesar
Kristina
Kublai Khan (China)
Kublai Khan (Mongolia)
Kupe
Lady Six Sky
Lautaro
Ludwig II
Mansa Musa
Matthias Corvinus
Menelik II
Montezuma
Mvemba a Nzinga
Nader Shah
Nzinga Mbande
Pachacuti
Pedro II
Pericles
Peter
Philip II
Poundmaker
Qin (Mandate of Heaven)
Qin (Unifier)
Ramses II
Robert the Bruce
Saladin (Sultan)
Saladin (Vizier)
Sejong
Seondeok
Shaka
Simón Bolívar
Suleiman (Kanuni)
Suleiman (Muhteşem)
Sundiata Keita
Tamar
Teddy Roosevelt (Bull Moose)
Teddy Roosevelt (Rough Rider)
Theodora
Tokugawa
Tomyris
Trajan
Victoria (Age of Empire)
Victoria (Age of Steam)
Wilfrid Laurier
Wilhelmina
Wu Zetian
Yongle


Fall of Babylon
+2
Movement for the first 10 turns after declaring a Surprise War on a major civilization. +5 Loyalty per turn in occupied cities with a garrisoned unit. Declaring a Surprise War only counts as a Formal War for the purposes of
Grievances and warmongering.
Trade Routes make such an empire lucrative. Their Immortal unit and enhanced road network allow them to rapidly deploy effective defense forces against any threat. With
Culture bonuses from internal trade and the Pairidaeza, the Persians should be at or near the lead in civics in most games. It is only when Cyrus needs to expand this empire that he wants to strike outside this shell. Given his bonuses in surprise wars, watch out if you are bordering Persia!Preferences
Preferences
Fall of Babylon
+2
Movement for the first 10 turns after declaring a Surprise War on a major civilization. +5 Loyalty per turn in occupied cities with a garrisoned unit. Declaring a Surprise War only counts as a Formal War for the purposes of
Grievances and warmongering.
Trade Routes make such an empire lucrative. Their Immortal unit and enhanced road network allow them to rapidly deploy effective defense forces against any threat. With
Culture bonuses from internal trade and the Pairidaeza, the Persians should be at or near the lead in civics in most games. It is only when Cyrus needs to expand this empire that he wants to strike outside this shell. Given his bonuses in surprise wars, watch out if you are bordering Persia!