Concepts
Major Civilizations
Leaders
City-States
Districts
Buildings
Wonders and Projects
Units
Unit Promotions
Great People
Technologies
Civics
Governments and Policies
Religions
Terrains and Features
Resources
Improvements and Routes

Getting Started

Modes

Cities

The World

Combat

Air Combat

Unit Movement

Science and Technology

Culture and Civics

Gold and the Economy

Faith and Religion

Diplomacy

City-States

Trade

Governments and Policies

Governments

Policies

Gaining Policies

Policy Types

Anarchy

Great People

Nukes

Tourism

Victory and Defeat

Teams

Policy Types
Policy Types
There are 6 different policy types, and 4 policy slots. All types must be applied to an empty slot of the same type in the government, but a Wildcard slot can house any type of policy.

Military: These policies are best for players who want a strong military on land and sea.

Economic: These policies can be useful in increasing all sorts of yields, whether through increasing district adjacency bonuses or reducing costs.

Diplomatic: These policies are best for players with a strong interest in building relationships, and can help strengthen the bonds with city-states or improve espionage operations.

Wildcard: These policies have varied and powerful effects, but can only be used with a Wildcard policy slot.

Government: These policies provide powerful legacy bonuses for different Government types. They are unlocked when you build a Government Plaza district and one of the buildings corresponding to the tier of a Government. For example, if you adopt the Classical Republic Government, and then construct a Warlord's Throne, Ancestral Hall, or Audience Chamber, you'll unlock the Republican Legacy Policy.

Dark Age: If you enter a Dark Age, you can gain access to special Policies that apply only while you are in a Dark Age. The selection of Dark Age Policies will change as the Eras advance. These policies can provide you with a special advantage that might help you, but have a cost that may restrict you in other ways.
Policy Types
There are 6 different policy types, and 4 policy slots. All types must be applied to an empty slot of the same type in the government, but a Wildcard slot can house any type of policy.

Military: These policies are best for players who want a strong military on land and sea.

Economic: These policies can be useful in increasing all sorts of yields, whether through increasing district adjacency bonuses or reducing costs.

Diplomatic: These policies are best for players with a strong interest in building relationships, and can help strengthen the bonds with city-states or improve espionage operations.

Wildcard: These policies have varied and powerful effects, but can only be used with a Wildcard policy slot.

Government: These policies provide powerful legacy bonuses for different Government types. They are unlocked when you build a Government Plaza district and one of the buildings corresponding to the tier of a Government. For example, if you adopt the Classical Republic Government, and then construct a Warlord's Throne, Ancestral Hall, or Audience Chamber, you'll unlock the Republican Legacy Policy.

Dark Age: If you enter a Dark Age, you can gain access to special Policies that apply only while you are in a Dark Age. The selection of Dark Age Policies will change as the Eras advance. These policies can provide you with a special advantage that might help you, but have a cost that may restrict you in other ways.
Language
Choose Ruleset
Get it on App StoreGet it on Google Play
CopyrightPrivacy Policy