Concepts
Major Civilizations
Leaders
City-States
Districts
Buildings
Wonders and Projects
Units
Unit Promotions
Great People
Technologies
Civics
Governments and Policies
Religions
Terrains and Features
Resources
Improvements and Routes

Modes

Cities

The World

Combat

Air Combat

Unit Movement

Science and Technology

Culture and Civics

Gold and the Economy

Faith and Religion

Diplomacy

City-States

Trade

Great People

Nukes

Tourism

Victory and Defeat

Teams

Gaining Policies
Gaining Policies
You can choose to adopt policies once you have gained Culture to unlock your first government. Policies will be unlocked as you progress through the Civics Tree, and changing your government will allow you to slot different combinations of policies to better suit your play style. Any time a new government or policy is unlocked from the Civics Tree, you will have the opportunity to reselect policies or change your government for free. Otherwise, there will be a cost to make these changes.
Gaining Policies
You can choose to adopt policies once you have gained Culture to unlock your first government. Policies will be unlocked as you progress through the Civics Tree, and changing your government will allow you to slot different combinations of policies to better suit your play style. Any time a new government or policy is unlocked from the Civics Tree, you will have the opportunity to reselect policies or change your government for free. Otherwise, there will be a cost to make these changes.