Modes
Cities
The World
Combat
Air Combat
Unit Movement
Science and Technology
Culture and Civics
Gold and the Economy
Faith and Religion
Diplomacy
City-States
Trade
Great People
Nukes
Tourism
Victory and Defeat
Teams


Production, while others generate more wealth, and still others help create a more effective military. There are no right or wrong policy choices in the game, and one policy may be better for a given circumstance than other, or better suit your personal playing style. Try them out and see.
Production, while others generate more wealth, and still others help create a more effective military. There are no right or wrong policy choices in the game, and one policy may be better for a given circumstance than other, or better suit your personal playing style. Try them out and see.