Concepts
Civilizations/Leaders
City-States
Districts
Buildings
Wonders and Projects
Units
Unit Promotions
Great People
Technologies
Civics
Governments and Policies
Religions
Terrains and Features
Resources
Improvements and Routes
Governors
Historic Moments

Introduction

Governments

Military Policies

Economic Policies

Aesthetics

Caravansaries

Civil Prestige

Collectivization

Colonial Offices

Colonial Taxes

Colonization

Corvée

Craftsmen

Ecommerce

Economic Union

Expropriation

Five-Year Plan

Free Market

God King

Gothic Architecture

Grand Opera

Heritage Tourism

Ilkum

Insulae

Land Surveyors

Liberalism

Market Economy

Medina Quarter

Natural Philosophy

Naval Infrastructure

New Deal

Online Communities

Public Transport

Public Works

Rationalism

Religious Orders

Resource Management

Satellite Broadcasts

Scripture

Serfdom

Simultaneum

Skyscrapers

Sports Media

Third Alternative

Town Charters

Trade Confederation

Triangular Trade

Urban Planning

Diplomatic Policies

Great Person Policies

Golden Age Policies

Dark Age Policies

Wildcard Policies

Town Charters
Description
+100% Commercial Hub district adjacency bonuses.
Historical Context
Traditionally, the granting of a town charter gave it and its inhabitants the right to certain privileges in the feudal system. Townspeople were burghers, as opposed to serfs, and “free” in the sense that they were protected by (and owed allegiance only to) the king rather than the local manor lord. Charters also gave the burghers some semblance of self-government, in that the rich merchants would be allowed to choose a mayor and hold a market or faire under their own auspices … so long as acceptable to the king, of course. As early as the 10th Century AD, German towns were being granted town charters, with their own militia, courts, and taxes … the model for all those after.
PortraitSquare
icon_policy_town_charters

Traits

Made obsolete by
icon_policy_economic_union
Economic Union

Requirements

Civic
icon_civic_guilds
Guilds
PortraitSquare
icon_policy_town_charters
Description
+100% Commercial Hub district adjacency bonuses.
Historical Context
Traditionally, the granting of a town charter gave it and its inhabitants the right to certain privileges in the feudal system. Townspeople were burghers, as opposed to serfs, and “free” in the sense that they were protected by (and owed allegiance only to) the king rather than the local manor lord. Charters also gave the burghers some semblance of self-government, in that the rich merchants would be allowed to choose a mayor and hold a market or faire under their own auspices … so long as acceptable to the king, of course. As early as the 10th Century AD, German towns were being granted town charters, with their own militia, courts, and taxes … the model for all those after.

Traits

Made obsolete by
icon_policy_economic_union
Economic Union

Requirements

Civic
icon_civic_guilds
Guilds
Language
Choose Ruleset
Get it on App StoreGet it on Google Play
CopyrightPrivacy Policy