Concepts
Civilizations/Leaders
City-States
Districts
Buildings
Wonders and Projects
Units
Unit Promotions
Great People
Technologies
Civics
Governments and Policies
Religions
Terrains and Features
Resources
Improvements and Routes
Governors
Historic Moments

Introduction

Air Combat

Civilian

Land Combat

Archer

Artillery

AT Crew

Barbarian Horse Archer

Barbarian Horseman

Berserker

Black Army

Bombard

Carolean

Catapult

Cavalry

Conquistador

Cossack

Courser

Crossbowman

Crouching Tiger

Cuirassier

Digger

Domrey

Eagle Warrior

Field Cannon

Gaesatae

Garde Impériale

Giant Death Robot

Heavy Chariot

Helicopter

Hetairoi

Highlander

Hoplite

Horseman

Hul'che

Huszár

Hwacha

Hypaspist

Immortal

Impi

Infantry

Janissary

Keshig

Khevsur

Knight

Legion

Line Infantry

Llanero

Machine Gun

Malón Raider

Mamluk

Man-At-Arms

Mandekalu Cavalry

Maryannu Chariot Archer

Mechanized Infantry

Modern Armor

Modern AT

Mountie

Musketman

Ngao Mbeba

Nihang

Okihtcitaw

Oromo Cavalry

Pike and Shot

Pikeman

Pítati Archer

Questing Knight

Ranger

Redcoat

Rocket Artillery

Rough Rider

Sabum Kibittum

Saka Horse Archer

Samurai

Scout

Skirmisher

Slinger

Spearman

Spec Ops

Swordsman

Tagma

Tank

Toa

Trebuchet

Vampire

Varu

Voi Chiến

Warak’aq

War-Cart

Warrior

Warrior Monk

Winged Hussar

Zombie

Naval Combat

Support

Heroes

Giant Death Robot
Description
Information Era Super-Unit. Able to move and fight in water. Resistant to Weapons of Mass Destruction. Combat abilities can be upgraded by researching future technologies.
Historical Context
Almost no one calls them Gunnery Deployment Rigs, because pop culture anticipated the rise of the bipedal combat platform for more than fifty years prior to the first operational deployment of a GDR, and has given them dozens of evocative names: Mechs, walkers, Giant Death Robots, and so forth. There is something psychologically affecting about seeing one stride across the landscape—reassuring for friendly forces, and terrifying for enemies. There is a certain purity to the GDR, a recapitulation of the human form, as well as an improvement on it.

The GDR is not a stealthy weapon, but it is an effective one. The use of a roughly-human anatomy allows pilots a more intuitive grasp of the weapon and defensive systems, and allows motion feedback systems to tap into human locomotion to assist. Indeed, some people regard the locomotion controls of the GDR to be the most impressive advancement in the entire system.
PortraitSquare
icon_unit_giant_death_robot

Traits

Promotion Class: GDR
icon_moves
5
Movement Points
icon_strength
130
Melee Strength
icon_ranged_strength
120
Ranged Strength
icon_stats_antiair
90
Anti-air Strength
icon_range
3
Range

Requirements

Technology
icon_tech_robotics
Robotics
Production Cost
Base Cost: 1500 Production
Base Resource Cost: 1 Uranium (on Standard Speed)
Purchase Cost
Base Cost: 6000 Gold
Maintenance Cost
Base Cost: 15 Gold
Consumes: 3 Uranium per turn
PortraitSquare
icon_unit_giant_death_robot
Description
Information Era Super-Unit. Able to move and fight in water. Resistant to Weapons of Mass Destruction. Combat abilities can be upgraded by researching future technologies.
Historical Context
Almost no one calls them Gunnery Deployment Rigs, because pop culture anticipated the rise of the bipedal combat platform for more than fifty years prior to the first operational deployment of a GDR, and has given them dozens of evocative names: Mechs, walkers, Giant Death Robots, and so forth. There is something psychologically affecting about seeing one stride across the landscape—reassuring for friendly forces, and terrifying for enemies. There is a certain purity to the GDR, a recapitulation of the human form, as well as an improvement on it.

The GDR is not a stealthy weapon, but it is an effective one. The use of a roughly-human anatomy allows pilots a more intuitive grasp of the weapon and defensive systems, and allows motion feedback systems to tap into human locomotion to assist. Indeed, some people regard the locomotion controls of the GDR to be the most impressive advancement in the entire system.

Traits

Promotion Class: GDR
icon_moves
5
Movement Points
icon_strength
130
Melee Strength
icon_ranged_strength
120
Ranged Strength
icon_stats_antiair
90
Anti-air Strength
icon_range
3
Range

Requirements

Technology
icon_tech_robotics
Robotics
Production Cost
Base Cost: 1500 Production
Base Resource Cost: 1 Uranium (on Standard Speed)
Purchase Cost
Base Cost: 6000 Gold
Maintenance Cost
Base Cost: 15 Gold
Consumes: 3 Uranium per turn
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