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Introduction

Air Combat

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Archer

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Barbarian Horse Archer

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Courser
Description
Medieval Era light cavalry unit.
Historical Context
At various points in history, different cultures have found a need for a cavalry that was lighter than the fully-armored knight. Some—like the Huns and Mongols—made effective use of the horse archer to fill this role, where other cultures adopted more of a melee approach, or a mix of melee and bow, such as the turcopoles, sipahi, akindji, or the border reivers of Scotland. The term “courser” here refers to such cavalry that emphasize mobility, range, and flexibility, fighting with a mix of melee and ranged weapons, although the term would apply most specifically to the kind of horse they ride.

In general, coursers would operate with some independence from the rest of the army, conducting deep raids into the enemy heartland, with the intention to pillage, plunder, and generally make a nuisance of themselves. They would be equipped with lighter armor than the best-equipped knights, and armed with spears, swords, and occasionally bows.
PortraitSquare
icon_unit_courser

Traits

Upgrades To
icon_unit_cavalry
Cavalry
icon_unit_russian_cossack
Cossack
icon_unit_hungary_huszar
Huszár
icon_civilization_unknown
Llanero
Upgrade From
icon_unit_horseman
Horseman
Promotion Class: Light Cavalry
icon_moves
5
Movement Points
icon_strength
46
Melee Strength

Requirements

Technology
icon_tech_castles
Castles
Production Cost
Base Cost: 200 Production
Base Resource Cost: 20 Horses (on Standard Speed)
Purchase Cost
Base Cost: 800 Gold
Maintenance Cost
Base Cost: 3 Gold
PortraitSquare
icon_unit_courser
Description
Medieval Era light cavalry unit.
Historical Context
At various points in history, different cultures have found a need for a cavalry that was lighter than the fully-armored knight. Some—like the Huns and Mongols—made effective use of the horse archer to fill this role, where other cultures adopted more of a melee approach, or a mix of melee and bow, such as the turcopoles, sipahi, akindji, or the border reivers of Scotland. The term “courser” here refers to such cavalry that emphasize mobility, range, and flexibility, fighting with a mix of melee and ranged weapons, although the term would apply most specifically to the kind of horse they ride.

In general, coursers would operate with some independence from the rest of the army, conducting deep raids into the enemy heartland, with the intention to pillage, plunder, and generally make a nuisance of themselves. They would be equipped with lighter armor than the best-equipped knights, and armed with spears, swords, and occasionally bows.

Traits

Upgrades To
icon_unit_cavalry
Cavalry
icon_unit_russian_cossack
Cossack
icon_unit_hungary_huszar
Huszár
icon_civilization_unknown
Llanero
Upgrade From
icon_unit_horseman
Horseman
Promotion Class: Light Cavalry
icon_moves
5
Movement Points
icon_strength
46
Melee Strength

Requirements

Technology
icon_tech_castles
Castles
Production Cost
Base Cost: 200 Production
Base Resource Cost: 20 Horses (on Standard Speed)
Purchase Cost
Base Cost: 800 Gold
Maintenance Cost
Base Cost: 3 Gold
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