Modes
Gathering Storm
Rise and Fall
Cities
The World
Combat
Air Combat
Science and Technology
Culture and Civics
Gold and the Economy
Faith and Religion
Diplomacy
City-States
Trade
Governments and Policies
Great People
Nukes
Tourism
Victory and Defeat
Teams
 Movement points that they can expend on
 Movement points that they can expend on  Movement every turn. Once they've expended those
 Movement every turn. Once they've expended those  Movement points, they can't move any more until the next turn. Units expend
 Movement points, they can't move any more until the next turn. Units expend  Movement points to enter tiles, to attack other units, or to pillage improvements or districts. The terrain of the tile a unit is entering determines the
 Movement points to enter tiles, to attack other units, or to pillage improvements or districts. The terrain of the tile a unit is entering determines the  Movement point cost of the move.
 Movement point cost of the move. Movement points that they can expend on
 Movement points that they can expend on  Movement every turn. Once they've expended those
 Movement every turn. Once they've expended those  Movement points, they can't move any more until the next turn. Units expend
 Movement points, they can't move any more until the next turn. Units expend  Movement points to enter tiles, to attack other units, or to pillage improvements or districts. The terrain of the tile a unit is entering determines the
 Movement points to enter tiles, to attack other units, or to pillage improvements or districts. The terrain of the tile a unit is entering determines the  Movement point cost of the move.
 Movement point cost of the move.