Modes
Gathering Storm
Rise and Fall
Cities
The World
Combat
Introduction
Declaring War
War Weariness
Ending a War
Unit Combat Statistics
Line of Sight
Combat Bonuses
Experience and Promotions
City Combat
Conquering a City
Formations
Pillaging
Air Combat
Unit Movement
Science and Technology
Culture and Civics
Gold and the Economy
Faith and Religion
Diplomacy
City-States
Trade
Governments and Policies
Great People
Nukes
Tourism
Victory and Defeat
Teams
Combat Strength,
Ranged Strength,
Bombard Strength, and
Range.
Combat Strength. Melee units use their
Combat Strength when attacking or defending. Ranged units use their
Combat Strength when defending.
Ranged Strength statistic. This number is compared with the target's
Combat Strength to determine the results of the attack. Land units with a
Ranged Strength can also attack district defenses but at a reduced effectiveness.
Bombard Strength is the anti-district strength of a unit. Units with
Bombard Strength can also attack units, but at a reduced effectiveness. Land units cannot have both a
Bombard and
Ranged Strength, but naval units essentially function as both
Bombard and
Ranged units.
Range stat determines the distance at which a unit can launch a ranged attack. A
Range of "2" means that the target can be in an adjacent tile or one tile distant. A
Range of "1" would mean that the target had to be adjacent to the attacker.
anti-air combat value. These units automatically defend against air attacks within their anti-aircraft range. The
anti-air strength is used to evaluate combat with the attacking aircraft.
Combat Strength,
Ranged Strength,
Bombard Strength, and
Range.
Combat Strength. Melee units use their
Combat Strength when attacking or defending. Ranged units use their
Combat Strength when defending.
Ranged Strength statistic. This number is compared with the target's
Combat Strength to determine the results of the attack. Land units with a
Ranged Strength can also attack district defenses but at a reduced effectiveness.
Bombard Strength is the anti-district strength of a unit. Units with
Bombard Strength can also attack units, but at a reduced effectiveness. Land units cannot have both a
Bombard and
Ranged Strength, but naval units essentially function as both
Bombard and
Ranged units.
Range stat determines the distance at which a unit can launch a ranged attack. A
Range of "2" means that the target can be in an adjacent tile or one tile distant. A
Range of "1" would mean that the target had to be adjacent to the attacker.
anti-air combat value. These units automatically defend against air attacks within their anti-aircraft range. The
anti-air strength is used to evaluate combat with the attacking aircraft.