Concepts
Civilizations/Leaders
City-States
Districts
Buildings
Wonders and Projects
Units
Unit Promotions
Great People
Technologies
Civics
Governments and Policies
Religions
Terrains and Features
Resources
Improvements and Routes
Governors
Historic Moments
Tank
Description
Fast-moving Modern era heavy cavalry unit that ignores zone of control.
Historical Context
Like so many efficient ways of killing the enemy in great numbers, the “tank” was first used to any effect during WW1 and perfected during WW2. It is essentially an armored, self-propelled (on caterpillar-type tracks), self-contained fighting vehicle. The concept had been around a long time, and visionaries such as Leonardo da Vinci and Hebert G. Wells had offered simplistic views of an armored leviathan that could dominate a battlefield. But it was the stalemated fronts of WW1, dominated by barbed-wire, machineguns, artillery and mud that brought the concept to fruition. The tank (so-named on the first shipping manifests to mislead enemy intelligence) did not make a good first impression, being used solely as infantry support in the final Allied victory. The defeated learned their lesson, and in WW2 the Germans unveiled the blitzkrieg, the use of massed tanks to blow holes in the enemy lines, then pour through and overrun everything behind. Today, the battle tank is the mainstay of every nation’s army – or at least any big enough to matter.
PortraitSquare
ICON_UNIT_TANK

Traits

Upgrades To
Upgrade From
Promotion Class: Heavy Cavalry

Requirements

Technology
Production Cost
Base Cost: 480 Production
Base Resource Cost: 1 Oil (on Standard Speed)
Purchase Cost
Base Cost: 1920 Gold
Maintenance Cost
Base Cost: 6 Gold
Consumes: 1 Oil per turn
PortraitSquare
ICON_UNIT_TANK
Description
Fast-moving Modern era heavy cavalry unit that ignores zone of control.
Historical Context
Like so many efficient ways of killing the enemy in great numbers, the “tank” was first used to any effect during WW1 and perfected during WW2. It is essentially an armored, self-propelled (on caterpillar-type tracks), self-contained fighting vehicle. The concept had been around a long time, and visionaries such as Leonardo da Vinci and Hebert G. Wells had offered simplistic views of an armored leviathan that could dominate a battlefield. But it was the stalemated fronts of WW1, dominated by barbed-wire, machineguns, artillery and mud that brought the concept to fruition. The tank (so-named on the first shipping manifests to mislead enemy intelligence) did not make a good first impression, being used solely as infantry support in the final Allied victory. The defeated learned their lesson, and in WW2 the Germans unveiled the blitzkrieg, the use of massed tanks to blow holes in the enemy lines, then pour through and overrun everything behind. Today, the battle tank is the mainstay of every nation’s army – or at least any big enough to matter.

Traits

Upgrades To
Upgrade From
Promotion Class: Heavy Cavalry

Requirements

Technology
Production Cost
Base Cost: 480 Production
Base Resource Cost: 1 Oil (on Standard Speed)
Purchase Cost
Base Cost: 1920 Gold
Maintenance Cost
Base Cost: 6 Gold
Consumes: 1 Oil per turn
Language
Choose Ruleset
Get it on App StoreGet it on Google Play
CopyrightPrivacy Policy