Concepts
Civilizations/Leaders
City-States
Districts
Buildings
Wonders and Projects
Units
Unit Promotions
Great People
Technologies
Civics
Governments and Policies
Religions
Terrains and Features
Resources
Improvements and Routes
Governors
Historic Moments
Giant Death Robot
Description
Information Era Super-Unit. Able to move and fight in water. Resistant to Weapons of Mass Destruction. Combat abilities can be upgraded by researching future technologies.
Historical Context
Almost no one calls them Gunnery Deployment Rigs, because pop culture anticipated the rise of the bipedal combat platform for more than fifty years prior to the first operational deployment of a GDR, and has given them dozens of evocative names: Mechs, walkers, Giant Death Robots, and so forth. There is something psychologically affecting about seeing one stride across the landscape—reassuring for friendly forces, and terrifying for enemies. There is a certain purity to the GDR, a recapitulation of the human form, as well as an improvement on it.

The GDR is not a stealthy weapon, but it is an effective one. The use of a roughly-human anatomy allows pilots a more intuitive grasp of the weapon and defensive systems, and allows motion feedback systems to tap into human locomotion to assist. Indeed, some people regard the locomotion controls of the GDR to be the most impressive advancement in the entire system.
PortraitSquare
ICON_UNIT_GIANT_DEATH_ROBOT

Requirements

Technology
Production Cost
Base Cost: 1500 Production
Base Resource Cost: 1 Uranium (on Standard Speed)
Purchase Cost
Base Cost: 6000 Gold
Maintenance Cost
Base Cost: 15 Gold
Consumes: 3 Uranium per turn
PortraitSquare
ICON_UNIT_GIANT_DEATH_ROBOT
Description
Information Era Super-Unit. Able to move and fight in water. Resistant to Weapons of Mass Destruction. Combat abilities can be upgraded by researching future technologies.
Historical Context
Almost no one calls them Gunnery Deployment Rigs, because pop culture anticipated the rise of the bipedal combat platform for more than fifty years prior to the first operational deployment of a GDR, and has given them dozens of evocative names: Mechs, walkers, Giant Death Robots, and so forth. There is something psychologically affecting about seeing one stride across the landscape—reassuring for friendly forces, and terrifying for enemies. There is a certain purity to the GDR, a recapitulation of the human form, as well as an improvement on it.

The GDR is not a stealthy weapon, but it is an effective one. The use of a roughly-human anatomy allows pilots a more intuitive grasp of the weapon and defensive systems, and allows motion feedback systems to tap into human locomotion to assist. Indeed, some people regard the locomotion controls of the GDR to be the most impressive advancement in the entire system.

Requirements

Technology
Production Cost
Base Cost: 1500 Production
Base Resource Cost: 1 Uranium (on Standard Speed)
Purchase Cost
Base Cost: 6000 Gold
Maintenance Cost
Base Cost: 15 Gold
Consumes: 3 Uranium per turn
Language
Choose Ruleset
Get it on App StoreGet it on Google Play
CopyrightPrivacy Policy