Concepts
Civilizations/Leaders
City-States
Districts
Buildings
Wonders and Projects
Units
Unit Promotions
Great People
Technologies
Civics
Governments and Policies
Religions
Terrains and Features
Resources
Improvements and Routes
Governors
Historic Moments
Garde Impériale
Description
French unique Industrial era melee unit. +10 Combat Strength when fighting on your capital's continent. Great General points for killing units.
Historical Context
From a small cadre of veterans under the direct command of Napoléon Bonaparte, formed in 1799 from the union of the Guard of the Directory and the Grenadiers of the Legislature (both of those effete democratic bodies soon enough done away with by the emperor), the Garde Impériale grew during the Napoleonic Wars to be a division strong. The Garde was divided into three echelons depending on experience: the Old, the Middle and the Young. Napoleon favored his Garde, giving them higher pay as well as better rations, equipment, and living quarters. Nonetheless, the Old Guard were outspoken in their complaints, often directly to Napoleon himself, earning them the nickname les Grognards (“the grumblers”) among the rest of the French troops. Serving in every campaign during the wars, at Waterloo they were committed in desperation to secure a victory, but the Middle Guard retreated (for the first and only time) under withering fire; the Old Guard and some Young Guard units stood their ground to cover the Emperor’s withdrawal, only to be virtually annihilated by the British and Prussian cannon. Thus came to an inglorious end the most elite (according to the French and to wargame designers) of all military units in history.
PortraitSquare
ICON_UNIT_FRENCH_GARDE_IMPERIALE

Traits

Unique To
Upgrades To
Promotion Class: Melee

Requirements

Technology
Production Cost
Base Cost: 340 Production
Base Resource Cost: 10 Niter (on Standard Speed)
Purchase Cost
Base Cost: 1360 Gold
Maintenance Cost
Base Cost: 5 Gold
PortraitSquare
ICON_UNIT_FRENCH_GARDE_IMPERIALE
Description
French unique Industrial era melee unit. +10 Combat Strength when fighting on your capital's continent. Great General points for killing units.
Historical Context
From a small cadre of veterans under the direct command of Napoléon Bonaparte, formed in 1799 from the union of the Guard of the Directory and the Grenadiers of the Legislature (both of those effete democratic bodies soon enough done away with by the emperor), the Garde Impériale grew during the Napoleonic Wars to be a division strong. The Garde was divided into three echelons depending on experience: the Old, the Middle and the Young. Napoleon favored his Garde, giving them higher pay as well as better rations, equipment, and living quarters. Nonetheless, the Old Guard were outspoken in their complaints, often directly to Napoleon himself, earning them the nickname les Grognards (“the grumblers”) among the rest of the French troops. Serving in every campaign during the wars, at Waterloo they were committed in desperation to secure a victory, but the Middle Guard retreated (for the first and only time) under withering fire; the Old Guard and some Young Guard units stood their ground to cover the Emperor’s withdrawal, only to be virtually annihilated by the British and Prussian cannon. Thus came to an inglorious end the most elite (according to the French and to wargame designers) of all military units in history.

Traits

Unique To
Upgrades To
Promotion Class: Melee

Requirements

Technology
Production Cost
Base Cost: 340 Production
Base Resource Cost: 10 Niter (on Standard Speed)
Purchase Cost
Base Cost: 1360 Gold
Maintenance Cost
Base Cost: 5 Gold
Language
Choose Ruleset
Get it on App StoreGet it on Google Play
CopyrightPrivacy Policy