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Introduction

Air Combat

Civilian

Land Combat

Archer

Artillery

AT Crew

Barbarian Horse Archer

Barbarian Horseman

Berserker

Black Army

Bombard

Carolean

Catapult

Cavalry

Conquistador

Cossack

Courser

Crossbowman

Crouching Tiger

Cuirassier

Digger

Domrey

Eagle Warrior

Field Cannon

Gaesatae

Garde Impériale

Giant Death Robot

Heavy Chariot

Helicopter

Hetairoi

Highlander

Hoplite

Horseman

Hul'che

Huszár

Hwacha

Hypaspist

Immortal

Impi

Infantry

Janissary

Keshig

Khevsur

Knight

Legion

Line Infantry

Llanero

Machine Gun

Malón Raider

Mamluk

Man-At-Arms

Mandekalu Cavalry

Maryannu Chariot Archer

Mechanized Infantry

Modern Armor

Modern AT

Mountie

Musketman

Ngao Mbeba

Nihang

Okihtcitaw

Oromo Cavalry

Pike and Shot

Pikeman

Pítati Archer

Questing Knight

Ranger

Redcoat

Rocket Artillery

Rough Rider

Sabum Kibittum

Saka Horse Archer

Samurai

Scout

Skirmisher

Slinger

Spearman

Spec Ops

Swordsman

Tagma

Tank

Toa

Trebuchet

Vampire

Varu

Voi Chiến

Warak’aq

War-Cart

Warrior

Warrior Monk

Winged Hussar

Zombie

Naval Combat

Support

Heroes

Artillery
Description
Modern era siege unit, ideal for attacking cities. Cannot move and attack on the same turn unless they've earned the Expert Crew promotion.
Historical Context
Field cannons have come a long way since Gustavus Adolphus introduced them, evolving into field artillery of all sorts, small and large. In point of fact, any mechanism capable of throwing or firing a rock or shell is “artillery,” but the term is generally used to refer to large, breech-loading cannon with rifled barrels to improve accuracy. With the advances in metallurgy and industrial production available, and the Crimean War showing the deficiencies of the decrepit British cannons, a government contract was awarded to William Armstrong to design a suitable replacement. The result of his engineering was the first modern artillery piece in 1855 AD, capable of both direct and indirect fire. In 1897 the French improved on the design, producing the French 75, perhaps the most ubiquitous artillery piece in history. The guns have gotten bigger, more reliable, more accurate, more deadly – and the generals more pleased – as the years have passed since.
PortraitSquare
icon_unit_artillery

Traits

Upgrades To
icon_unit_rocket_artillery
Rocket Artillery
Upgrade From
icon_unit_bombard
Bombard
Promotion Class: Siege
icon_moves
2
Movement Points
icon_strength
60
Melee Strength
icon_bombard
80
Bombard Strength
icon_range
2
Range

Requirements

Technology
icon_tech_steel
Steel
Production Cost
Base Cost: 430 Production
Base Resource Cost: 1 Oil (on Standard Speed)
Purchase Cost
Base Cost: 1720 Gold
Maintenance Cost
Base Cost: 6 Gold
Consumes: 1 Oil per turn
PortraitSquare
icon_unit_artillery
Description
Modern era siege unit, ideal for attacking cities. Cannot move and attack on the same turn unless they've earned the Expert Crew promotion.
Historical Context
Field cannons have come a long way since Gustavus Adolphus introduced them, evolving into field artillery of all sorts, small and large. In point of fact, any mechanism capable of throwing or firing a rock or shell is “artillery,” but the term is generally used to refer to large, breech-loading cannon with rifled barrels to improve accuracy. With the advances in metallurgy and industrial production available, and the Crimean War showing the deficiencies of the decrepit British cannons, a government contract was awarded to William Armstrong to design a suitable replacement. The result of his engineering was the first modern artillery piece in 1855 AD, capable of both direct and indirect fire. In 1897 the French improved on the design, producing the French 75, perhaps the most ubiquitous artillery piece in history. The guns have gotten bigger, more reliable, more accurate, more deadly – and the generals more pleased – as the years have passed since.

Traits

Upgrades To
icon_unit_rocket_artillery
Rocket Artillery
Upgrade From
icon_unit_bombard
Bombard
Promotion Class: Siege
icon_moves
2
Movement Points
icon_strength
60
Melee Strength
icon_bombard
80
Bombard Strength
icon_range
2
Range

Requirements

Technology
icon_tech_steel
Steel
Production Cost
Base Cost: 430 Production
Base Resource Cost: 1 Oil (on Standard Speed)
Purchase Cost
Base Cost: 1720 Gold
Maintenance Cost
Base Cost: 6 Gold
Consumes: 1 Oil per turn
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