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Archer
Description
First Ancient era ranged unit with a Range of 2.
Historical Context
Another hunting tool that proved very effective for killing other people, the bow as a weapon was perhaps first used in the Paleolithic Era. Archery was likely developed in several places more-or-less simultaneously, and except for Australia, it was used on every continent by all sorts of people. Until the advent of gunpowder, and even after in some cases, it was the primary light projectile weapon. Not much good for melee though; therefore archers were usually integrated or protected by heavier infantry, the first combined-arms formations in the history of warfare. Over centuries, archers became more specialized, eventually requiring years to become experts at their craft. But most civilizations had elite archery units that could dominate a battlefield under the proper conditions – such as against mired heavy knights at Agincourt, or bare-chested berserkers at Stamford Bridge, or the misguided troopers of the Seventh Cavalry at the Little Big Horn.
PortraitSquare
ICON_UNIT_ARCHER

Traits

Upgrades To
Upgrade From
Promotion Class: Ranged

Requirements

Technology
Production Cost
Base Cost: 60 Production
Purchase Cost
Base Cost: 240 Gold
Maintenance Cost
Base Cost: 1 Gold
PortraitSquare
ICON_UNIT_ARCHER
Description
First Ancient era ranged unit with a Range of 2.
Historical Context
Another hunting tool that proved very effective for killing other people, the bow as a weapon was perhaps first used in the Paleolithic Era. Archery was likely developed in several places more-or-less simultaneously, and except for Australia, it was used on every continent by all sorts of people. Until the advent of gunpowder, and even after in some cases, it was the primary light projectile weapon. Not much good for melee though; therefore archers were usually integrated or protected by heavier infantry, the first combined-arms formations in the history of warfare. Over centuries, archers became more specialized, eventually requiring years to become experts at their craft. But most civilizations had elite archery units that could dominate a battlefield under the proper conditions – such as against mired heavy knights at Agincourt, or bare-chested berserkers at Stamford Bridge, or the misguided troopers of the Seventh Cavalry at the Little Big Horn.

Traits

Upgrades To
Upgrade From
Promotion Class: Ranged

Requirements

Technology
Production Cost
Base Cost: 60 Production
Purchase Cost
Base Cost: 240 Gold
Maintenance Cost
Base Cost: 1 Gold
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