Concepts
Major Civilizations
Leaders
City-States
Districts
Buildings
Wonders and Projects
Units
Unit Promotions
Great People
Technologies
Civics
Governments and Policies
Religions
Terrains and Features
Resources
Improvements and Routes

Modes

Cities

The World

Combat

Air Combat

Unit Movement

Science and Technology

Culture and Civics

Gold and the Economy

Faith and Religion

Diplomacy

City-States

Trade

Governments and Policies

Great People

Nukes

Tourism

Teams

Culture Victory
Culture Victory
If you aim to be the cultural epicenter of the world, this is the victory for you. The first civilization to possess a total number of Visiting Tourists that exceeds the Domestic Tourists of each other civilization in the game wins the Culture Victory.

Tourism is generated by Trade Routes, shared (or conflicting) late game Governments, open borders, Great Works housed in your civilization, Relics housed in your civilization, Holy Sites, National Parks, Artifacts, and wonders.

TEAM CULTURE VICTORY

To win a Team Culture Victory, an individual team member's Visiting Tourists must exceed the Domestic Tourists of all non-team member civilizations. Visiting Tourists are not shared between team members.
Culture Victory
If you aim to be the cultural epicenter of the world, this is the victory for you. The first civilization to possess a total number of Visiting Tourists that exceeds the Domestic Tourists of each other civilization in the game wins the Culture Victory.

Tourism is generated by Trade Routes, shared (or conflicting) late game Governments, open borders, Great Works housed in your civilization, Relics housed in your civilization, Holy Sites, National Parks, Artifacts, and wonders.

TEAM CULTURE VICTORY

To win a Team Culture Victory, an individual team member's Visiting Tourists must exceed the Domestic Tourists of all non-team member civilizations. Visiting Tourists are not shared between team members.