Concepts
Major Civilizations
Leaders
City-States
Districts
Buildings
Wonders and Projects
Units
Unit Promotions
Great People
Technologies
Civics
Governments and Policies
Religions
Terrains and Features
Resources
Improvements and Routes

Modes

Cities

The World

Combat

Air Combat

Unit Movement

Science and Technology

Culture and Civics

Gold and the Economy

Faith and Religion

Diplomacy

City-States

Trade

Governments and Policies

Great People

Nukes

Tourism

Teams

Score Victory
Score Victory
In many games, one of the players will win the game by achieving one of the possible victories. However, if no one achieves one of these victories by the year 2050 (or a player-set turn), the winner is determined by the surviving civilization's "score." Points for your score are earned from number of civics, number of population, number of cities, number of technologies, number of "future technologies", number of wonders, military accomplishments, number of Great People, and number of Beliefs.

TEAM SCORE VICTORY

When playing as a team, score is calculated as a summation of the team members' individual civilization scores.
Score Victory
In many games, one of the players will win the game by achieving one of the possible victories. However, if no one achieves one of these victories by the year 2050 (or a player-set turn), the winner is determined by the surviving civilization's "score." Points for your score are earned from number of civics, number of population, number of cities, number of technologies, number of "future technologies", number of wonders, military accomplishments, number of Great People, and number of Beliefs.

TEAM SCORE VICTORY

When playing as a team, score is calculated as a summation of the team members' individual civilization scores.