Concepts
Major Civilizations
Leaders
City-States
Districts
Buildings
Wonders and Projects
Units
Unit Promotions
Great People
Technologies
Civics
Governments and Policies
Religions
Terrains and Features
Resources
Improvements and Routes

Modes

Cities

The World

Combat

Air Combat

Unit Movement

Science and Technology

Culture and Civics

Gold and the Economy

Faith and Religion

Diplomacy

City-States

Governments and Policies

Great People

Nukes

Tourism

Victory and Defeat

Teams

Increasing Trade Routes
Increasing Trade Routes
A player can only maintain a limited number of active Trade Routes. This capacity is determined primarily by the number of Markets and Lighthouse buildings they have, but can be increased by other means as well. Note that Trade Routes from Markets and Lighthouse buildings do not stack in the same city—the benefit only applies with the first one you build.
Increasing Trade Routes
A player can only maintain a limited number of active Trade Routes. This capacity is determined primarily by the number of Markets and Lighthouse buildings they have, but can be increased by other means as well. Note that Trade Routes from Markets and Lighthouse buildings do not stack in the same city—the benefit only applies with the first one you build.