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Introduction

Air Combat

Civilian

Land Combat

Naval Combat

Aircraft Carrier

Barbary Corsair

Battleship

Bireme

Caravel

Destroyer

De Zeven Provinciën

Dromon

Frigate

Galley

Ironclad

Jong

Minas Geraes

Missile Cruiser

Nau

Nuclear Submarine

Privateer

Quadrireme

Sea Dog

Submarine

U-Boat

Viking Longship

Support

Heroes

Missile Cruiser
Description
Strongest ranged naval unit, available in the Information era.
Historical Context
The term “cruiser” was first used in the mid-17th Century AD to refer to a warship that could operate independently of a fleet – fast enough to run away from anything with bigger guns and big enough to blast apart anything with smaller ones. During the next couple centuries these were often commerce raiders, and occasionally used in fleet actions to screen the main body. So they didn’t figure prominently in naval affairs … until the advent of long-range missiles. While a number of navies invested in the design and construction of missile cruisers during the Cold War (even the mighty Peruvian navy had one), only the Americans and Soviets have kept theirs afloat. The first of the U.S. Navy’s Ticonderoga-class cruisers was launched in 1981, arguably the most powerful vessels still in service, armed with 122 launch tubes with a staggering variety of surface-to-surface, surface-to-air, and anti-submarine missiles, thus able to kill just about anything.
PortraitSquare
icon_unit_missile_cruiser

Traits

Upgrade From
icon_unit_battleship
Battleship
icon_unit_brazilian_minas_geraes
Minas Geraes
Promotion Class: Naval Ranged
icon_moves
5
Movement Points
icon_strength
75
Melee Strength
icon_ranged_strength
90
Ranged Strength
icon_stats_antiair
110
Anti-air Strength
icon_range
3
Range

Requirements

Technology
icon_tech_lasers
Lasers
Production Cost
Base Cost: 680 Production
Base Resource Cost: 1 Oil (on Standard Speed)
Purchase Cost
Base Cost: 2720 Gold
Maintenance Cost
Base Cost: 8 Gold
Consumes: 1 Oil per turn
PortraitSquare
icon_unit_missile_cruiser
Description
Strongest ranged naval unit, available in the Information era.
Historical Context
The term “cruiser” was first used in the mid-17th Century AD to refer to a warship that could operate independently of a fleet – fast enough to run away from anything with bigger guns and big enough to blast apart anything with smaller ones. During the next couple centuries these were often commerce raiders, and occasionally used in fleet actions to screen the main body. So they didn’t figure prominently in naval affairs … until the advent of long-range missiles. While a number of navies invested in the design and construction of missile cruisers during the Cold War (even the mighty Peruvian navy had one), only the Americans and Soviets have kept theirs afloat. The first of the U.S. Navy’s Ticonderoga-class cruisers was launched in 1981, arguably the most powerful vessels still in service, armed with 122 launch tubes with a staggering variety of surface-to-surface, surface-to-air, and anti-submarine missiles, thus able to kill just about anything.

Traits

Upgrade From
icon_unit_battleship
Battleship
icon_unit_brazilian_minas_geraes
Minas Geraes
Promotion Class: Naval Ranged
icon_moves
5
Movement Points
icon_strength
75
Melee Strength
icon_ranged_strength
90
Ranged Strength
icon_stats_antiair
110
Anti-air Strength
icon_range
3
Range

Requirements

Technology
icon_tech_lasers
Lasers
Production Cost
Base Cost: 680 Production
Base Resource Cost: 1 Oil (on Standard Speed)
Purchase Cost
Base Cost: 2720 Gold
Maintenance Cost
Base Cost: 8 Gold
Consumes: 1 Oil per turn
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