Modes
Gathering Storm
Rise and Fall
Historic Moments
Golden and Dark Ages
Dedications
Loyalty
Governors
Alliances
Emergencies
Free Cities
Cities
The World
Combat
Air Combat
Unit Movement
Science and Technology
Culture and Civics
Gold and the Economy
Faith and Religion
Diplomacy
City-States
Trade
Governments and Policies
Great People
Nukes
Tourism
Victory and Defeat
Teams


Citizens of the city want to stay as part of your civilization. When the Loyalty drops below 75, the city’s yields and growth are penalized 25%. When the Loyalty drops below 25, the city’s yields are penalized 50% and growth is penalized 75%. When Loyalty reaches 0, the city revolts against its owner and becomes a Free City. Free Cities belong to no civilization and will seek to defend themselves from military intrusion. If a Free City’s Loyalty drops to 0, its experiment of independence fails, and they seek to join a civilization. Which civilization they request to join depends on who exerted the most pressure on the Free City during their independence. In this way, a Free City may be peacefully brought into your civilization (or brought back into your civilization).
Citizens who live in or near the city. If pressure from your own
Citizens outweighs pressure from other civilizations, the city’s Loyalty will increase (up to +20 per turn). If other civilizations’ pressure is stronger, the city’s Loyalty will decrease (down to -20 per turn). Each
Citizen exerts a base pressure of 1, but it can be modified. For example,
Citizens in a Capital city exert an additional 1 pressure. Golden and Heroic Ages add 0.5 for all
Citizens, while Dark Ages subtract 0.5. This
Citizen pressure affects cities within 9 tiles, but is 10% less effective per tile distant.
Governor and Happiness level are other strong factors that affect a city’s Loyalty per turn. Additionally, cities conquered with military force will receive Loyalty penalties based on the conqueror's Grievances caused against the city's original owner, but these can be mitigated by keeping a garrisoned military unit in the city. Use the Loyalty lens to get a view of Loyalty factors, including the sources of pressure from other nearby cities. A complete breakdown of factors affecting a city’s Loyalty can be viewed in the Loyalty and Governors section of the City Details panel.
Citizens of the city want to stay as part of your civilization. When the Loyalty drops below 75, the city’s yields and growth are penalized 25%. When the Loyalty drops below 25, the city’s yields are penalized 50% and growth is penalized 75%. When Loyalty reaches 0, the city revolts against its owner and becomes a Free City. Free Cities belong to no civilization and will seek to defend themselves from military intrusion. If a Free City’s Loyalty drops to 0, its experiment of independence fails, and they seek to join a civilization. Which civilization they request to join depends on who exerted the most pressure on the Free City during their independence. In this way, a Free City may be peacefully brought into your civilization (or brought back into your civilization).
Citizens who live in or near the city. If pressure from your own
Citizens outweighs pressure from other civilizations, the city’s Loyalty will increase (up to +20 per turn). If other civilizations’ pressure is stronger, the city’s Loyalty will decrease (down to -20 per turn). Each
Citizen exerts a base pressure of 1, but it can be modified. For example,
Citizens in a Capital city exert an additional 1 pressure. Golden and Heroic Ages add 0.5 for all
Citizens, while Dark Ages subtract 0.5. This
Citizen pressure affects cities within 9 tiles, but is 10% less effective per tile distant.
Governor and Happiness level are other strong factors that affect a city’s Loyalty per turn. Additionally, cities conquered with military force will receive Loyalty penalties based on the conqueror's Grievances caused against the city's original owner, but these can be mitigated by keeping a garrisoned military unit in the city. Use the Loyalty lens to get a view of Loyalty factors, including the sources of pressure from other nearby cities. A complete breakdown of factors affecting a city’s Loyalty can be viewed in the Loyalty and Governors section of the City Details panel.