Modes
Gathering Storm
Rise and Fall
Historic Moments
Golden and Dark Ages
Dedications
Loyalty
Governors
Alliances
Emergencies
Free Cities
Cities
The World
Combat
Air Combat
Unit Movement
Science and Technology
Culture and Civics
Gold and the Economy
Faith and Religion
Diplomacy
City-States
Trade
Governments and Policies
Great People
Nukes
Tourism
Victory and Defeat
Teams


Governors, or by strategically choosing to lose cities (and maybe hope to reconquer them later.)
Trade Routes, but prevents you from building or buying Settlers or settling new cities.
Governors, or by strategically choosing to lose cities (and maybe hope to reconquer them later.)
Trade Routes, but prevents you from building or buying Settlers or settling new cities.