Modes
Gathering Storm
Rise and Fall
Historic Moments
Golden and Dark Ages
Dedications
Loyalty
Governors
Alliances
Emergencies
Free Cities
Cities
The World
Combat
Air Combat
Unit Movement
Science and Technology
Culture and Civics
Gold and the Economy
Faith and Religion
Diplomacy
City-States
Trade
Governments and Policies
Great People
Nukes
Tourism
Victory and Defeat
Teams


Level 1:
Trade Routes between allies grant additional
Science.
Level 2: Allies share 1 Tech Boost every 30 turns (on Standard Speed).
Level 3: Gives bonus
Science when studying the same technology as your ally or one that your ally has completed, and while your ally is researching a tech you have completed.
Level 1: Allies do not exert Loyalty pressure on each other, and
Trade Routes between allies grant additional
Culture.
Level 2: When your cities have
Trade Routes with your ally, gain additional
Great Person points in the origin cities based off of the districts in those cities.
Level 3: You gain a portion of your ally’s
Tourism and
Culture from cities.
Level 1: Allies gain bonus
Combat Strength against civilizations on whom both allies have declared war.
Level 2: Allies share visibility and gain bonus
Production toward military units when either ally is at war.
Level 3: Units start with a bonus promotion.
Level 1: Ally cities do not exert Religious pressure on each other, and
Trade Routes between allies grant additional
Faith.
Level 2: Allies gain
religious Combat Strength against Religions not founded by either ally.
Level 3: You gain Faith based on the number of your
Citizens following your ally’s Religion, and bonus Religious Pressure in cities with no followers of your ally's Religion.
Level 1:
Trade Routes between allies grant additional
Gold.
Level 2: Gain an
Envoy point for every City-State with your Ally as Suzerain.
Level 3: Allies share the Suzerain bonus of all city-states of which they are Suzerain.
Level 1:
Trade Routes between allies grant additional
Science.
Level 2: Allies share 1 Tech Boost every 30 turns (on Standard Speed).
Level 3: Gives bonus
Science when studying the same technology as your ally or one that your ally has completed, and while your ally is researching a tech you have completed.
Level 1: Allies do not exert Loyalty pressure on each other, and
Trade Routes between allies grant additional
Culture.
Level 2: When your cities have
Trade Routes with your ally, gain additional
Great Person points in the origin cities based off of the districts in those cities.
Level 3: You gain a portion of your ally’s
Tourism and
Culture from cities.
Level 1: Allies gain bonus
Combat Strength against civilizations on whom both allies have declared war.
Level 2: Allies share visibility and gain bonus
Production toward military units when either ally is at war.
Level 3: Units start with a bonus promotion.
Level 1: Ally cities do not exert Religious pressure on each other, and
Trade Routes between allies grant additional
Faith.
Level 2: Allies gain
religious Combat Strength against Religions not founded by either ally.
Level 3: You gain Faith based on the number of your
Citizens following your ally’s Religion, and bonus Religious Pressure in cities with no followers of your ally's Religion.
Level 1:
Trade Routes between allies grant additional
Gold.
Level 2: Gain an
Envoy point for every City-State with your Ally as Suzerain.
Level 3: Allies share the Suzerain bonus of all city-states of which they are Suzerain.