Modes
Gathering Storm
Rise and Fall
Historic Moments
Golden and Dark Ages
Dedications
Loyalty
Governors
Alliances
Emergencies
Free Cities
Cities
The World
Combat
Air Combat
Unit Movement
Science and Technology
Culture and Civics
Gold and the Economy
Faith and Religion
Diplomacy
City-States
Trade
Governments and Policies
Great People
Nukes
Tourism
Victory and Defeat
Teams


Eureka. +1 Era Score for constructing a building that provides Science as a base yield. If chosen at the start of a Golden Age,
Eurekas provide an additional 10% of technology costs. Commercial Hub and Harbor district's
Gold adjacency bonus provides
Science as well. Classical and Medieval Era.
Inspiration. +1 Era Score for constructing a building with a Great Work Slot. If chosen at the start of a Golden Age,
Inspirations provide an additional 10% of civic costs. Each city receives +1
Culture for each specialty district. Classical and Medieval Era.
Movement for all Missionaries, Apostles, and Inquisitors. Additionally, newly trained ones get +2 Charges. +4
Great Prophet points per turn. Classical through Renaissance Era.
Movement for all Builders. May purchase civilian units with
Faith. Builders and Settlers are 30% cheaper to purchase with
Faith and
Gold. Classical through Renaissance Era.
Population for cities settled on a different continent than your first city. +2
Movement for naval and embarked units. +2 Loyalty per turn for cities not on your original
Capital's continent. Renaissance through Modern Era.
Trade Route. If chosen at the start of a Golden Age, your Traders cannot be plundered. International
Trade Routes provide +3
Gold per specialty district in the foreign city. Renaissance through Modern Era.
Production toward Industrial era and later wonders. Campus district's
Science adjacency bonus provides
Production as well. Industrial through Atomic Era.
Production towards military units. Industrial through Atomic Era.
Governors receive +50%
Tourism from World Wonders. +100%
Tourism to all National Parks. Atomic and later eras.
Great Person is earned or purchased. If chosen at the start of a Golden Age, unlocks the
Eurekas for Satellites, Nuclear Fusion, and Nanotechnology if in the Information Era. When chosen in the Future Era the
Eurekas for Smart Materials, Predictive Systems, and Offworld Mission are unlocked. +100% XP earned for all Air Units. Aluminum mines accumulate +2 more resources per turn. Information and Future Era.
Uranium per turn.
Uranium mines accumulate +1 more resource per turn. Information and Future Era.
Eureka. +1 Era Score for constructing a building that provides Science as a base yield. If chosen at the start of a Golden Age,
Eurekas provide an additional 10% of technology costs. Commercial Hub and Harbor district's
Gold adjacency bonus provides
Science as well. Classical and Medieval Era.
Inspiration. +1 Era Score for constructing a building with a Great Work Slot. If chosen at the start of a Golden Age,
Inspirations provide an additional 10% of civic costs. Each city receives +1
Culture for each specialty district. Classical and Medieval Era.
Movement for all Missionaries, Apostles, and Inquisitors. Additionally, newly trained ones get +2 Charges. +4
Great Prophet points per turn. Classical through Renaissance Era.
Movement for all Builders. May purchase civilian units with
Faith. Builders and Settlers are 30% cheaper to purchase with
Faith and
Gold. Classical through Renaissance Era.
Population for cities settled on a different continent than your first city. +2
Movement for naval and embarked units. +2 Loyalty per turn for cities not on your original
Capital's continent. Renaissance through Modern Era.
Trade Route. If chosen at the start of a Golden Age, your Traders cannot be plundered. International
Trade Routes provide +3
Gold per specialty district in the foreign city. Renaissance through Modern Era.
Production toward Industrial era and later wonders. Campus district's
Science adjacency bonus provides
Production as well. Industrial through Atomic Era.
Production towards military units. Industrial through Atomic Era.
Governors receive +50%
Tourism from World Wonders. +100%
Tourism to all National Parks. Atomic and later eras.
Great Person is earned or purchased. If chosen at the start of a Golden Age, unlocks the
Eurekas for Satellites, Nuclear Fusion, and Nanotechnology if in the Information Era. When chosen in the Future Era the
Eurekas for Smart Materials, Predictive Systems, and Offworld Mission are unlocked. +100% XP earned for all Air Units. Aluminum mines accumulate +2 more resources per turn. Information and Future Era.
Uranium per turn.
Uranium mines accumulate +1 more resource per turn. Information and Future Era.