Concepts
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Getting Started

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Historic Moments

Golden and Dark Ages

Dedications

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Science and Technology

Culture and Civics

Gold and the Economy

Faith and Religion

Diplomacy

City-States

Trade

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Teams

Dedications
Dedications
Dedications are a way to focus the growth of your civilization at the start of each Era, beginning in the Classical Era. The list of Dedications available at the start of an Era changes over the course of the game, and some Dedications are available through multiple Eras. During a Dark Age, Dedications are a reliable way to increase your Era Score as you work towards a Heroic Age. As you enter a Golden Age, these Dedications become more powerful, no longer granting Era Score, but now providing substantial bonuses to your civilization.

Free Inquiry: Gain +1 Era Score each time you trigger a Eureka. +1 Era Score for constructing a building that provides Science as a base yield. If chosen at the start of a Golden Age, Eurekas provide an additional 10% of technology costs. Commercial Hub and Harbor district's Gold adjacency bonus provides Science as well. Classical and Medieval Era.

Pen, Brush, and Voice: Gain +1 Era Score each time you trigger an Inspiration. +1 Era Score for constructing a building with a Great Work Slot. If chosen at the start of a Golden Age, Inspirations provide an additional 10% of civic costs. Each city receives +1 Culture for each specialty district. Classical and Medieval Era.

Exodus of the Evangelists: Gain +2 Era Score each time you convert a city to your founded Religion for the first time. If chosen at the start of a Golden Age, +2 Movement for all Missionaries, Apostles, and Inquisitors. Additionally, newly trained ones get +2 Charges. +4 Great Prophet points per turn. Classical through Renaissance Era.

Monumentality: Gain +1 Era Score each time you construct a new specialty District. If chosen at the start of a Golden Age, +2 Movement for all Builders. May purchase civilian units with Faith. Builders and Settlers are 30% cheaper to purchase with Faith and Gold. Classical through Renaissance Era.

Hic Sunt Dracones: Gain +3 Era Score each time you discover a new Continent or natural wonder. Gain +1 Era Score each time you kill a non-Barbarian naval unit in combat. If chosen at the start of a Golden Age, +3 starting Population for cities settled on a different continent than your first city. +2 Movement for naval and embarked units. +2 Loyalty per turn for cities not on your original Capital's continent. Renaissance through Modern Era.

Reform the Coinage: Gain +1 Era Score each time you successfully complete a Trade Route. If chosen at the start of a Golden Age, your Traders cannot be plundered. International Trade Routes provide +3 Gold per specialty district in the foreign city. Renaissance through Modern Era.

Heartbeat of Steam: Gain +2 Era Score for each Industrial or later building constructed. If chosen at the start of a Golden Age, +10% Production toward Industrial era and later wonders. Campus district's Science adjacency bonus provides Production as well. Industrial through Atomic Era.

To Arms!: Gain +1 Era Score each time you kill a non-Barbarian Corps in combat and +2 Era Score each time you kill a non-Barbarian Army in combat. If chosen at the start of a Golden Age, unlocks a special Casus Belli which gives 75% less warmonger penalties than formal war and can be used immediately after Denouncing the target. +15% Production towards military units. Industrial through Atomic Era.

Bodyguard of Lies: Gain +1 Era Score for each successful offensive Spy operation. If chosen at the start of a Golden Age, Spies take no time to establish presence in an enemy city. Time to complete all offensive missions reduced by 25%. Atomic and later eras.

Wish You Were Here: Gain +1 Era Score for each Artifact extracted. If chosen at the start of a Golden Age, Cities with Governors receive +50% Tourism from World Wonders. +100% Tourism to all National Parks. Atomic and later eras.

Sky and Stars: Gain +1 Era Score for each Aerodrome building constructed. Gain +1 Era Score each time a Great Person is earned or purchased. If chosen at the start of a Golden Age, unlocks the Eurekas for Satellites, Nuclear Fusion, and Nanotechnology if in the Information Era. When chosen in the Future Era the Eurekas for Smart Materials, Predictive Systems, and Offworld Mission are unlocked. +100% XP earned for all Air Units. Aluminum mines accumulate +2 more resources per turn. Information and Future Era.

Automaton Warfare: Gain +1 Era Score each time you kill a non-Barbarian unit with a Giant Death Robot. If chosen at the start of a Golden Age, gain a Giant Death Robot in your capital. Receive 3 Uranium per turn. Uranium mines accumulate +1 more resource per turn. Information and Future Era.
Dedications
Dedications are a way to focus the growth of your civilization at the start of each Era, beginning in the Classical Era. The list of Dedications available at the start of an Era changes over the course of the game, and some Dedications are available through multiple Eras. During a Dark Age, Dedications are a reliable way to increase your Era Score as you work towards a Heroic Age. As you enter a Golden Age, these Dedications become more powerful, no longer granting Era Score, but now providing substantial bonuses to your civilization.

Free Inquiry: Gain +1 Era Score each time you trigger a Eureka. +1 Era Score for constructing a building that provides Science as a base yield. If chosen at the start of a Golden Age, Eurekas provide an additional 10% of technology costs. Commercial Hub and Harbor district's Gold adjacency bonus provides Science as well. Classical and Medieval Era.

Pen, Brush, and Voice: Gain +1 Era Score each time you trigger an Inspiration. +1 Era Score for constructing a building with a Great Work Slot. If chosen at the start of a Golden Age, Inspirations provide an additional 10% of civic costs. Each city receives +1 Culture for each specialty district. Classical and Medieval Era.

Exodus of the Evangelists: Gain +2 Era Score each time you convert a city to your founded Religion for the first time. If chosen at the start of a Golden Age, +2 Movement for all Missionaries, Apostles, and Inquisitors. Additionally, newly trained ones get +2 Charges. +4 Great Prophet points per turn. Classical through Renaissance Era.

Monumentality: Gain +1 Era Score each time you construct a new specialty District. If chosen at the start of a Golden Age, +2 Movement for all Builders. May purchase civilian units with Faith. Builders and Settlers are 30% cheaper to purchase with Faith and Gold. Classical through Renaissance Era.

Hic Sunt Dracones: Gain +3 Era Score each time you discover a new Continent or natural wonder. Gain +1 Era Score each time you kill a non-Barbarian naval unit in combat. If chosen at the start of a Golden Age, +3 starting Population for cities settled on a different continent than your first city. +2 Movement for naval and embarked units. +2 Loyalty per turn for cities not on your original Capital's continent. Renaissance through Modern Era.

Reform the Coinage: Gain +1 Era Score each time you successfully complete a Trade Route. If chosen at the start of a Golden Age, your Traders cannot be plundered. International Trade Routes provide +3 Gold per specialty district in the foreign city. Renaissance through Modern Era.

Heartbeat of Steam: Gain +2 Era Score for each Industrial or later building constructed. If chosen at the start of a Golden Age, +10% Production toward Industrial era and later wonders. Campus district's Science adjacency bonus provides Production as well. Industrial through Atomic Era.

To Arms!: Gain +1 Era Score each time you kill a non-Barbarian Corps in combat and +2 Era Score each time you kill a non-Barbarian Army in combat. If chosen at the start of a Golden Age, unlocks a special Casus Belli which gives 75% less warmonger penalties than formal war and can be used immediately after Denouncing the target. +15% Production towards military units. Industrial through Atomic Era.

Bodyguard of Lies: Gain +1 Era Score for each successful offensive Spy operation. If chosen at the start of a Golden Age, Spies take no time to establish presence in an enemy city. Time to complete all offensive missions reduced by 25%. Atomic and later eras.

Wish You Were Here: Gain +1 Era Score for each Artifact extracted. If chosen at the start of a Golden Age, Cities with Governors receive +50% Tourism from World Wonders. +100% Tourism to all National Parks. Atomic and later eras.

Sky and Stars: Gain +1 Era Score for each Aerodrome building constructed. Gain +1 Era Score each time a Great Person is earned or purchased. If chosen at the start of a Golden Age, unlocks the Eurekas for Satellites, Nuclear Fusion, and Nanotechnology if in the Information Era. When chosen in the Future Era the Eurekas for Smart Materials, Predictive Systems, and Offworld Mission are unlocked. +100% XP earned for all Air Units. Aluminum mines accumulate +2 more resources per turn. Information and Future Era.

Automaton Warfare: Gain +1 Era Score each time you kill a non-Barbarian unit with a Giant Death Robot. If chosen at the start of a Golden Age, gain a Giant Death Robot in your capital. Receive 3 Uranium per turn. Uranium mines accumulate +1 more resource per turn. Information and Future Era.
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