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Decentralization
Description
Cities with 6 or less population receive +4 Loyalty per turn. BUT: Cities with more than 6 population receive -15% Gold.
Historical Context
In the face of societal collapse (e.g. a Dark Age), some civilizations turned towards harsh rule from the center, while others allowed the periphery to become more and more autonomous – consider how the population of Constantinople emptied for smaller towns and farms as the Byzantine Empire declined. In this way, the center heavily subsidizes the periphery as a last-ditch effort to keep citizens’ hearts and minds, at least until things improve.
PortraitSquare
icon_civilization_unknown

Requirements

Dark Age
Min Era: Classical Era
Max Era: Renaissance Era
PortraitSquare
icon_civilization_unknown
Description
Cities with 6 or less population receive +4 Loyalty per turn. BUT: Cities with more than 6 population receive -15% Gold.
Historical Context
In the face of societal collapse (e.g. a Dark Age), some civilizations turned towards harsh rule from the center, while others allowed the periphery to become more and more autonomous – consider how the population of Constantinople emptied for smaller towns and farms as the Byzantine Empire declined. In this way, the center heavily subsidizes the periphery as a last-ditch effort to keep citizens’ hearts and minds, at least until things improve.

Requirements

Dark Age
Min Era: Classical Era
Max Era: Renaissance Era
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