Concepts
Civilizations/Leaders
City-States
Districts
Buildings
Wonders and Projects
Units
Unit Promotions
Great People
Technologies
Civics
Governments and Policies
Religions
Terrains and Features
Resources
Improvements and Routes
Governors
Historic Moments
Sakdina
Description
While your projects are active each of your Citizens exerts +0.5 Loyalty pressure to their city. When your projects complete receive +10% additional Great People points for every Building in that project’s district.
Historical Context
Sakdina – the feudal system in Thai medieval life – placed each individual in a hierarchical system of mutual obligation. Those lower down could call upon favors from those higher up, who were obliged to grant them (within reason), meaning that all levels of society were bound and committed to each other.
PortraitSquare
icon_civilization_unknown

Requirements

Min Era: Renaissance Era
Max Era: Modern Era
PortraitSquare
icon_civilization_unknown
Description
While your projects are active each of your Citizens exerts +0.5 Loyalty pressure to their city. When your projects complete receive +10% additional Great People points for every Building in that project’s district.
Historical Context
Sakdina – the feudal system in Thai medieval life – placed each individual in a hierarchical system of mutual obligation. Those lower down could call upon favors from those higher up, who were obliged to grant them (within reason), meaning that all levels of society were bound and committed to each other.

Requirements

Min Era: Renaissance Era
Max Era: Modern Era
Language
Choose Ruleset
Download the App
Get it on App Store
Get it on Google Play