Governments
Autocracy
Chiefdom
Classical Republic
Communism
Corporate Libertarianism
Democracy
Digital Democracy
Fascism
Merchant Republic
Monarchy
Oligarchy
Synthetic Technocracy
Theocracy
Military Policies
Economic Policies
Diplomatic Policies
Great Person Policies
Golden Age Policies
Dark Age Policies
Wildcard Policies


Inherent bonus
Commercial Hubs and Encampments provide cities with +10%
Production, and accumulating resources with improvements provide +1 per turn.
Legacy bonus
-10%
Science.
Traits
Diplomatic Favor per
turn.Inherent bonus
Commercial Hubs and Encampments provide cities with +10%
Production, and accumulating resources with improvements provide +1 per turn.
Legacy bonus
-10%
Science.
Traits
Diplomatic Favor per
turn.